nestopia/source/core/input/NstInpHoriTrack.cpp
2012-09-02 13:13:55 -04:00

188 lines
4.4 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstInpDevice.hpp"
#include "NstInpHoriTrack.hpp"
namespace Nes
{
namespace Core
{
namespace Input
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
HoriTrack::HoriTrack(const Cpu& c)
: Device(c,Api::Input::HORITRACK)
{
HoriTrack::Reset();
}
void HoriTrack::Reset()
{
strobe = 0;
stream = 0;
state = 0xFF00U|CONNECTED;
}
void HoriTrack::SaveState(State::Saver& saver,const byte id) const
{
saver.Begin( AsciiId<'H','T'>::R(0,0,id) ).Write8( strobe ).Write32( stream ).End();
}
void HoriTrack::LoadState(State::Loader& loader,const dword id)
{
if (id == AsciiId<'H','T'>::V)
{
strobe = loader.Read8() & 0x1;
stream = loader.Read32();
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
uint HoriTrack::Peek(uint port)
{
if (port == 0)
{
port = stream;
stream >>= 1;
return port & 0x2;
}
else
{
return 0;
}
}
void HoriTrack::Poke(uint data)
{
const uint prev = strobe;
strobe = data & 0x1;
if (prev > strobe)
{
if (input)
{
Controllers::HoriTrack& horiTrack = input->horiTrack;
input = NULL;
if (Controllers::HoriTrack::callback( horiTrack ))
{
dword bits = (horiTrack.buttons & 0xFF) | CONNECTED;
if (horiTrack.mode & Controllers::HoriTrack::MODE_REVERSED)
bits |= REVERSED;
static const schar speeds[2][5] =
{
{0,4,8,16,24},
{1,16,32,48,56}
};
const schar* NST_RESTRICT speed = speeds[0];
if (horiTrack.mode & Controllers::HoriTrack::MODE_LOWSPEED)
{
speed = speeds[1];
bits |= LOWSPEED;
}
int ox = x;
int oy = y;
x = NST_MIN(horiTrack.x,255);
y = NST_MIN(horiTrack.y,239);
ox -= x;
oy -= y;
if (ox > speed[0])
{
bits |=
(
(ox >= +speed[4]) ? (0x0000U|0x0100U) :
(ox >= +speed[3]) ? (0x0800U|0x0100U) :
(ox >= +speed[2]) ? (0x0400U|0x0100U) :
(ox >= +speed[1]) ? (0x0200U|0x0100U) :
(0x0600U|0x0100U)
);
}
else if (ox < -speed[0])
{
bits |=
(
(ox <= -speed[4]) ? (0x0600U|0x0000U) :
(ox <= -speed[3]) ? (0x0200U|0x0000U) :
(ox <= -speed[2]) ? (0x0400U|0x0000U) :
(ox <= -speed[1]) ? (0x0800U|0x0000U) :
(0x0000U|0x0000U)
);
}
else
{
bits |= 0x0F00;
}
if (oy > speed[0])
{
bits |=
(
(oy >= +speed[4]) ? (0x6000U|0x0000U) :
(oy >= +speed[3]) ? (0x2000U|0x0000U) :
(oy >= +speed[2]) ? (0x4000U|0x0000U) :
(oy >= +speed[1]) ? (0x8000U|0x0000U) :
(0x0000U|0x0000U)
);
}
else if (oy < -speed[0])
{
bits |=
(
(oy <= -speed[4]) ? (0x0000U|0x1000U) :
(oy <= -speed[3]) ? (0x8000U|0x1000U) :
(oy <= -speed[2]) ? (0x4000U|0x1000U) :
(oy <= -speed[1]) ? (0x2000U|0x1000U) :
(0x6000U|0x1000U)
);
}
else
{
bits |= 0xF000;
}
state = bits << 1;
}
}
stream = state;
}
}
}
}
}