mirror of
https://github.com/0ldsk00l/nestopia.git
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120 lines
2.9 KiB
C++
120 lines
2.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_INPUT_ADAPTER_H
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#define NST_INPUT_ADAPTER_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Input
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{
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class NST_NO_VTABLE Adapter
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{
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protected:
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typedef Api::Input::Adapter Type;
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Type type;
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explicit Adapter(Type);
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public:
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virtual ~Adapter() {}
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virtual void Reset() = 0;
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virtual void BeginFrame(Controllers*) = 0;
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virtual void EndFrame() = 0;
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virtual void Initialize(bool) = 0;
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virtual void Poke(uint) = 0;
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virtual uint Peek(uint) = 0;
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virtual uint NumPorts() const = 0;
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virtual Device& GetDevice(uint) const = 0;
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virtual Device& Connect(uint,Device&) = 0;
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virtual bool SetType(Type) = 0;
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Type GetType() const
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{
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return type;
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}
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};
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class AdapterTwo : public Adapter
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{
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~AdapterTwo() {}
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void Reset();
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void BeginFrame(Controllers*);
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void EndFrame();
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void Initialize(bool);
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void Poke(uint);
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uint Peek(uint);
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uint NumPorts() const;
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Device& GetDevice(uint) const;
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Device& Connect(uint,Device&);
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bool SetType(Type);
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Device* devices[2];
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public:
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AdapterTwo(Device&,Device&,Type=Api::Input::ADAPTER_NES);
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};
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class AdapterFour : public Adapter
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{
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~AdapterFour() {}
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void Reset();
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void BeginFrame(Controllers*);
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void EndFrame();
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void Initialize(bool);
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uint Peek(uint);
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void Poke(uint);
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uint NumPorts() const;
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Device& GetDevice(uint) const;
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Device& Connect(uint,Device&);
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bool SetType(Type);
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uint increaser;
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uint count[2];
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Device* devices[4];
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public:
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AdapterFour(Device&,Device&,Device&,Device&,Type=Api::Input::ADAPTER_NES);
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void SaveState(State::Saver&,dword) const;
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void LoadState(State::Loader&);
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};
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}
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}
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}
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#endif
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