nestopia/source/core/board/NstBoardZz.cpp
2012-09-02 13:13:55 -04:00

104 lines
2.6 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardZz.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Zz::SubReset(const bool hard)
{
if (hard)
exReg = 0x0;
Mmc3::SubReset( hard );
Map( 0x6000U, 0x7FFFU, &Zz::Poke_6000 );
}
void Zz::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'Z','Z'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
exReg = state.Read8() & 0x7;
state.End();
}
}
else
{
Mmc3::SubLoad( state, baseChunk );
}
}
void Zz::SubSave(State::Saver& state) const
{
Mmc3::SubSave( state );
state.Begin( AsciiId<'Z','Z'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( exReg ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void NST_FASTCALL Zz::UpdatePrg(uint address,uint bank)
{
prg.SwapBank<SIZE_8K>
(
address,
(exReg << 2 & 0x10) | ((exReg & 0x3) == 0x3 ? 0x08 : 0x00) | (bank & (exReg << 1 | 0x7))
);
}
void NST_FASTCALL Zz::UpdateChr(uint address,uint bank) const
{
chr.SwapBank<SIZE_1K>( address, (exReg << 5 & 0x80) | (bank & 0x7F) );
}
NES_POKE_D(Zz,6000)
{
data &= 0x7;
if (exReg != data)
{
exReg = data;
Mmc3::UpdatePrg();
Mmc3::UpdateChr();
}
}
}
}
}