mirror of
https://github.com/0ldsk00l/nestopia.git
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91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardWaixing.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Waixing
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void Sgzlz::SubReset(const bool hard)
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{
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Map( 0x4800U, NMT_SWAP_HV );
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Map( 0x4801U, &Sgzlz::Poke_4801 );
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Map( 0x4802U, &Sgzlz::Poke_4802 );
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if (hard)
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{
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reg = 0;
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prg.SwapBank<SIZE_32K,0x0000>(0);
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}
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}
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void Sgzlz::SubLoad(State::Loader& state,const dword baseChunk)
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{
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NST_VERIFY( baseChunk == (AsciiId<'W','L','Z'>::V) );
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if (baseChunk == AsciiId<'W','L','Z'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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reg = state.Read8() & 0xF;
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state.End();
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}
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}
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}
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void Sgzlz::SubSave(State::Saver& state) const
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{
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state.Begin( AsciiId<'W','L','Z'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( reg ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_POKE_D(Sgzlz,4801)
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{
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reg = (data >> 1 & 0x3) | (reg & 0xC);
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prg.SwapBank<SIZE_32K,0x0000>( reg );
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}
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NES_POKE_D(Sgzlz,4802)
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{
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reg = (reg & 0x3) | (data << 2 & 0xC);
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}
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}
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}
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}
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}
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