mirror of
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123 lines
2.9 KiB
C++
123 lines
2.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardWaixing.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Waixing
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void Security::SubReset(const bool hard)
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{
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if (hard)
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exReg = 0;
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Mmc3::SubReset( hard );
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Map( 0x5000U, &Security::Poke_5000 );
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}
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void Security::SubLoad(State::Loader& state,const dword baseChunk)
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{
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if (baseChunk == AsciiId<'W','S','C'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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exReg = state.Read8() & 0x2;
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state.End();
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}
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}
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else
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{
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Mmc3::SubLoad( state, baseChunk );
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}
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}
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void Security::SubSave(State::Saver& state) const
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{
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Mmc3::SubSave( state );
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state.Begin( AsciiId<'R','E','G'>::V ).Write8( exReg ).End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_POKE_D(Security,5000)
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{
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data &= 0x2;
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if (exReg != data)
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{
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exReg = data;
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Mmc3::UpdatePrg();
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Mmc3::UpdateChr();
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}
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}
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void Security::UpdatePrg(uint address,uint bank)
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{
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prg.SwapBank<SIZE_8K>
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(
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address, !exReg ? bank :
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(
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(bank << 0 & 0x01) |
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(bank >> 3 & 0x02) |
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(bank >> 1 & 0x04) |
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(bank << 2 & 0x18)
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)
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);
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}
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void Security::UpdateChr(uint address,uint bank) const
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{
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chr.SwapBank<SIZE_1K>
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(
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address, !exReg ? bank :
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(
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(bank >> 0 & 0x03) |
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(bank >> 1 & 0x04) |
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(bank >> 4 & 0x08) |
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(bank >> 2 & 0x10) |
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(bank << 3 & 0x20) |
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(bank << 2 & 0x40) |
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(bank << 2 & 0x80)
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)
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);
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}
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}
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}
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}
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}
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