nestopia/source/core/board/NstBoardWaixingSecurity.cpp
2012-09-02 13:13:55 -04:00

123 lines
2.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardWaixing.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Waixing
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Security::SubReset(const bool hard)
{
if (hard)
exReg = 0;
Mmc3::SubReset( hard );
Map( 0x5000U, &Security::Poke_5000 );
}
void Security::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'W','S','C'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
exReg = state.Read8() & 0x2;
state.End();
}
}
else
{
Mmc3::SubLoad( state, baseChunk );
}
}
void Security::SubSave(State::Saver& state) const
{
Mmc3::SubSave( state );
state.Begin( AsciiId<'R','E','G'>::V ).Write8( exReg ).End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_D(Security,5000)
{
data &= 0x2;
if (exReg != data)
{
exReg = data;
Mmc3::UpdatePrg();
Mmc3::UpdateChr();
}
}
void Security::UpdatePrg(uint address,uint bank)
{
prg.SwapBank<SIZE_8K>
(
address, !exReg ? bank :
(
(bank << 0 & 0x01) |
(bank >> 3 & 0x02) |
(bank >> 1 & 0x04) |
(bank << 2 & 0x18)
)
);
}
void Security::UpdateChr(uint address,uint bank) const
{
chr.SwapBank<SIZE_1K>
(
address, !exReg ? bank :
(
(bank >> 0 & 0x03) |
(bank >> 1 & 0x04) |
(bank >> 4 & 0x08) |
(bank >> 2 & 0x10) |
(bank << 3 & 0x20) |
(bank << 2 & 0x40) |
(bank << 2 & 0x80)
)
);
}
}
}
}
}