nestopia/source/core/board/NstBoardWaixingFfv.cpp
2012-09-02 13:13:55 -04:00

116 lines
2.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardWaixing.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Waixing
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Ffv::SubReset(bool)
{
for (uint i=0x5000; i < 0x6000; i += 0x400)
Map( i + 0x00, i + 0x1FF, &Ffv::Poke_5000 );
for (uint i=0; i < 2; ++i)
regs[i] = 0;
prg.SwapBank<SIZE_16K,0x4000>(0x1F);
}
void Ffv::SubSave(State::Saver& state) const
{
const byte data[2] = { regs[0], regs[1] };
state.Begin( AsciiId<'W','F','V'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
}
void Ffv::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'W','F','V'>::V) );
if (baseChunk == AsciiId<'W','F','V'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
State::Loader::Data<2> data( state );
regs[0] = data[0];
regs[1] = data[1];
}
state.End();
}
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_AD(Ffv,5000)
{
address = address >> 8 & 0x1;
if (regs[address] != data)
{
regs[address] = data;
data = regs[1] << 5 & 0x20;
switch (regs[0] & 0x70)
{
case 0x00:
case 0x20:
case 0x40:
case 0x60:
prg.SwapBanks<SIZE_16K,0x0000>( data | (regs[0] >> 1 & 0x10) | (regs[0] & 0xF), data | 0x1F );
break;
case 0x50:
prg.SwapBank<SIZE_32K,0x0000>( (data >> 1) | (regs[0] & 0xF) );
break;
case 0x70:
prg.SwapBanks<SIZE_16K,0x0000>( data | (regs[0] << 1 & 0x10) | (regs[0] & 0xF), data | 0x1F );
break;
}
}
}
}
}
}
}