nestopia/source/core/board/NstBoardWaixing.hpp
2021-08-25 22:20:30 -04:00

218 lines
4.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_WAIXING_H
#define NST_BOARD_WAIXING_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
#include "NstBoardMmc3.hpp"
#include "NstBoardWaixingPs2.hpp"
#include "NstBoardWaixingFfv.hpp"
#include "NstBoardWaixingFs304.hpp"
#include "NstBoardWaixingSh2.hpp"
#include "NstBoardWaixingZs.hpp"
#include "NstBoardWaixingSecurity.hpp"
#include "NstBoardWaixingSgz.hpp"
#include "NstBoardWaixingSgzlz.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Waixing
{
class TypeI : public Mmc3
{
public:
explicit TypeI(const Context& c)
: Mmc3(c) {}
protected:
void SubReset(bool);
uint GetChrIndex(uint) const;
uint GetPrgIndex(uint) const;
private:
NES_DECL_PEEK( 5000 );
NES_DECL_POKE( 5000 );
};
class TypeA : public TypeI
{
public:
explicit TypeA(const Context& c)
: TypeI(c) {}
protected:
void SubReset(bool);
private:
virtual uint NST_FASTCALL GetChrSource(uint) const;
void NST_FASTCALL UpdateChr(uint,uint) const;
};
class TypeB : public TypeA
{
public:
explicit TypeB(const Context& c)
: TypeA(c) {}
private:
uint NST_FASTCALL GetChrSource(uint) const;
};
class TypeC : public TypeA
{
public:
explicit TypeC(const Context& c)
: TypeA(c) {}
private:
uint NST_FASTCALL GetChrSource(uint) const;
};
class TypeD : public TypeA
{
public:
explicit TypeD(const Context& c)
: TypeA(c) {}
private:
uint NST_FASTCALL GetChrSource(uint) const;
};
class TypeE : public TypeA
{
public:
explicit TypeE(const Context& c)
: TypeA(c) {}
private:
uint NST_FASTCALL GetChrSource(uint) const;
};
class TypeF : public TypeA
{
public:
explicit TypeF(const Context& c)
: TypeA(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
uint NST_FASTCALL GetChrSource(uint) const;
void NST_FASTCALL UpdatePrg(uint,uint);
NES_DECL_POKE( 8001 );
byte exPrg[4];
};
class TypeG : public TypeA
{
public:
explicit TypeG(const Context& c)
: TypeA(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void NST_FASTCALL UpdatePrg(uint,uint);
void NST_FASTCALL UpdateChr(uint,uint) const;
NES_DECL_POKE( 8001 );
byte exPrg[4];
byte exChr[8];
};
class TypeH : public Mmc3
{
public:
explicit TypeH(const Context& c)
: Mmc3(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void NST_FASTCALL UpdatePrg(uint,uint);
void NST_FASTCALL UpdateChr(uint,uint) const;
NES_DECL_POKE( 8001 );
uint exPrg;
};
class TypeJ : public TypeI
{
public:
explicit TypeJ(const Context& c)
: TypeI(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void NST_FASTCALL UpdatePrg(uint,uint);
NES_DECL_POKE( 8001 );
byte exPrg[4];
};
}
}
}
}
#endif