mirror of
https://github.com/0ldsk00l/nestopia.git
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218 lines
4.3 KiB
C++
218 lines
4.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_BOARD_WAIXING_H
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#define NST_BOARD_WAIXING_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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#include "NstBoardMmc3.hpp"
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#include "NstBoardWaixingPs2.hpp"
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#include "NstBoardWaixingFfv.hpp"
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#include "NstBoardWaixingFs304.hpp"
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#include "NstBoardWaixingSh2.hpp"
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#include "NstBoardWaixingZs.hpp"
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#include "NstBoardWaixingSecurity.hpp"
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#include "NstBoardWaixingSgz.hpp"
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#include "NstBoardWaixingSgzlz.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Waixing
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{
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class TypeI : public Mmc3
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{
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public:
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explicit TypeI(const Context& c)
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: Mmc3(c) {}
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protected:
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void SubReset(bool);
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uint GetChrIndex(uint) const;
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uint GetPrgIndex(uint) const;
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private:
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NES_DECL_PEEK( 5000 );
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NES_DECL_POKE( 5000 );
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};
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class TypeA : public TypeI
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{
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public:
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explicit TypeA(const Context& c)
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: TypeI(c) {}
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protected:
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void SubReset(bool);
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private:
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virtual uint NST_FASTCALL GetChrSource(uint) const;
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void NST_FASTCALL UpdateChr(uint,uint) const;
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};
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class TypeB : public TypeA
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{
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public:
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explicit TypeB(const Context& c)
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: TypeA(c) {}
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private:
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uint NST_FASTCALL GetChrSource(uint) const;
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};
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class TypeC : public TypeA
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{
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public:
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explicit TypeC(const Context& c)
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: TypeA(c) {}
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private:
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uint NST_FASTCALL GetChrSource(uint) const;
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};
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class TypeD : public TypeA
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{
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public:
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explicit TypeD(const Context& c)
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: TypeA(c) {}
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private:
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uint NST_FASTCALL GetChrSource(uint) const;
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};
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class TypeE : public TypeA
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{
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public:
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explicit TypeE(const Context& c)
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: TypeA(c) {}
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private:
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uint NST_FASTCALL GetChrSource(uint) const;
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};
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class TypeF : public TypeA
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{
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public:
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explicit TypeF(const Context& c)
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: TypeA(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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uint NST_FASTCALL GetChrSource(uint) const;
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void NST_FASTCALL UpdatePrg(uint,uint);
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NES_DECL_POKE( 8001 );
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byte exPrg[4];
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};
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class TypeG : public TypeA
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{
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public:
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explicit TypeG(const Context& c)
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: TypeA(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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void NST_FASTCALL UpdatePrg(uint,uint);
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void NST_FASTCALL UpdateChr(uint,uint) const;
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NES_DECL_POKE( 8001 );
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byte exPrg[4];
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byte exChr[8];
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};
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class TypeH : public Mmc3
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{
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public:
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explicit TypeH(const Context& c)
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: Mmc3(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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void NST_FASTCALL UpdatePrg(uint,uint);
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void NST_FASTCALL UpdateChr(uint,uint) const;
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NES_DECL_POKE( 8001 );
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uint exPrg;
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};
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class TypeJ : public TypeI
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{
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public:
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explicit TypeJ(const Context& c)
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: TypeI(c) {}
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private:
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void SubReset(bool);
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void SubLoad(State::Loader&,dword);
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void NST_FASTCALL UpdatePrg(uint,uint);
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NES_DECL_POKE( 8001 );
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byte exPrg[4];
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};
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}
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}
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}
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}
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#endif
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