nestopia/source/core/board/NstBoardUnlRetX7Gbl.cpp
2022-11-02 21:32:16 -06:00

119 lines
2.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2022 Rupert Carmichael
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
/* References:
https://github.com/NovaSquirrel/Mesen-X/blob/master/Core/Mapper400.h
*/
#include "NstBoard.hpp"
#include "NstBoardUnlRetX7Gbl.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Unlicensed
{
void RetX7Gbl::SubReset(bool)
{
Map( 0x7800U, 0x7FFFU, &RetX7Gbl::Poke_7800 );
Map( 0x8000U, 0xBFFFU, &RetX7Gbl::Poke_8000 );
Map( 0xC000U, 0xFFFFU, &RetX7Gbl::Poke_C000 );
regs[0] = 0x80;
regs[1] = 0x00;
UpdatePrg();
}
void RetX7Gbl::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'R','X','G'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
State::Loader::Data<3> data( state );
regs[0] = data[0];
regs[1] = data[1];
led = data[2];
}
state.End();
}
}
UpdatePrg();
}
void RetX7Gbl::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'R','X','G'>::V );
const byte data[3] =
{
regs[0], regs[1], led
};
state.Begin( AsciiId<'R','E','G'>::V ).Write( data ).End();
state.End();
}
void RetX7Gbl::UpdatePrg()
{
prg.SwapBank<SIZE_16K,0x0000>( (regs[0] & 0x78) | (regs[1] & 0x7) );
prg.SwapBank<SIZE_16K,0x4000>( (regs[0] & 0x78) | 0x7 );
if (regs[0] != 0x80)
{
ppu.SetMirroring( regs[0] & 0x20 ? Ppu::NMT_H : Ppu::NMT_V );
}
}
NES_POKE_D(RetX7Gbl,7800)
{
regs[0] = data;
UpdatePrg();
}
NES_POKE_D(RetX7Gbl,8000)
{
led = data;
}
NES_POKE_D(RetX7Gbl,C000)
{
regs[1] = data;
UpdatePrg();
chr.SwapBank<SIZE_8K,0x0000>( (data >> 5) & 0x3 );
}
}
}
}
}