nestopia/source/core/board/NstBoardUnlKingOfFighters97.cpp
2021-03-01 19:06:27 -05:00

125 lines
3.3 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardUnlKingOfFighters97.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Unlicensed
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void KingOfFighters97::SubReset(const bool hard)
{
Mmc3::SubReset( hard );
for (uint i=0x0000; i < 0x2000; i += 0x2)
{
Map( 0x8000 + i, &KingOfFighters97::Poke_8000 );
Map( 0x8001 + i, &KingOfFighters97::Poke_8001 );
Map( 0xC000 + i, &KingOfFighters97::Poke_C000 );
Map( 0xC001 + i, &KingOfFighters97::Poke_C001 );
}
Map( 0x9000U, &KingOfFighters97::Poke_8001 );
Map( 0xA000U, &KingOfFighters97::Poke_A000 );
Map( 0xB000U, &KingOfFighters97::Poke_A001 );
Map( 0xD000U, &KingOfFighters97::Poke_C001 );
for (uint i=0x0000; i < 0x1000; i += 0x2)
{
Map( 0xE000 + i, &KingOfFighters97::Poke_E000 );
Map( 0xE001 + i, &KingOfFighters97::Poke_E001 );
}
Map( 0xF000U, &KingOfFighters97::Poke_E001 );
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
uint KingOfFighters97::Unscramble(uint data)
{
return
(
(data >> 1 & 0x01) |
(data >> 4 & 0x02) |
(data << 2 & 0x04) |
(data >> 0 & 0xD8) |
(data << 3 & 0x20)
);
}
NES_POKE_D(KingOfFighters97,8000)
{
Mmc3::NES_DO_POKE(8000,0x8000,Unscramble(data));
}
NES_POKE_D(KingOfFighters97,8001)
{
Mmc3::NES_DO_POKE(8001,0x8001,Unscramble(data));
}
NES_POKE_D(KingOfFighters97,A000)
{
ppu.SetMirroring( (data & 0x02) ? Ppu::NMT_H : Ppu::NMT_V );
}
NES_POKE_D(KingOfFighters97,A001)
{
Mmc3::NES_DO_POKE(A001,0xA001,Unscramble(data));
}
NES_POKE_D(KingOfFighters97,C000)
{
Mmc3::NES_DO_POKE(C000,0xC000,Unscramble(data));
}
NES_POKE_D(KingOfFighters97,C001)
{
Mmc3::NES_DO_POKE(C001,0xC001,Unscramble(data));
}
NES_POKE_D(KingOfFighters97,E000)
{
Mmc3::NES_DO_POKE(E000,0xE000,Unscramble(data));
}
NES_POKE_D(KingOfFighters97,E001)
{
Mmc3::NES_DO_POKE(E001,0xE001,Unscramble(data));
}
}
}
}
}