mirror of
https://github.com/0ldsk00l/nestopia.git
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125 lines
3.3 KiB
C++
125 lines
3.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardMmc3.hpp"
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#include "NstBoardUnlKingOfFighters97.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Unlicensed
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void KingOfFighters97::SubReset(const bool hard)
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{
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Mmc3::SubReset( hard );
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for (uint i=0x0000; i < 0x2000; i += 0x2)
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{
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Map( 0x8000 + i, &KingOfFighters97::Poke_8000 );
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Map( 0x8001 + i, &KingOfFighters97::Poke_8001 );
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Map( 0xC000 + i, &KingOfFighters97::Poke_C000 );
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Map( 0xC001 + i, &KingOfFighters97::Poke_C001 );
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}
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Map( 0x9000U, &KingOfFighters97::Poke_8001 );
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Map( 0xA000U, &KingOfFighters97::Poke_A000 );
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Map( 0xB000U, &KingOfFighters97::Poke_A001 );
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Map( 0xD000U, &KingOfFighters97::Poke_C001 );
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for (uint i=0x0000; i < 0x1000; i += 0x2)
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{
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Map( 0xE000 + i, &KingOfFighters97::Poke_E000 );
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Map( 0xE001 + i, &KingOfFighters97::Poke_E001 );
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}
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Map( 0xF000U, &KingOfFighters97::Poke_E001 );
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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uint KingOfFighters97::Unscramble(uint data)
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{
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return
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(
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(data >> 1 & 0x01) |
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(data >> 4 & 0x02) |
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(data << 2 & 0x04) |
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(data >> 0 & 0xD8) |
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(data << 3 & 0x20)
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);
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}
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NES_POKE_D(KingOfFighters97,8000)
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{
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Mmc3::NES_DO_POKE(8000,0x8000,Unscramble(data));
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}
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NES_POKE_D(KingOfFighters97,8001)
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{
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Mmc3::NES_DO_POKE(8001,0x8001,Unscramble(data));
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}
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NES_POKE_D(KingOfFighters97,A000)
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{
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ppu.SetMirroring( (data & 0x02) ? Ppu::NMT_H : Ppu::NMT_V );
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}
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NES_POKE_D(KingOfFighters97,A001)
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{
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Mmc3::NES_DO_POKE(A001,0xA001,Unscramble(data));
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}
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NES_POKE_D(KingOfFighters97,C000)
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{
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Mmc3::NES_DO_POKE(C000,0xC000,Unscramble(data));
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}
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NES_POKE_D(KingOfFighters97,C001)
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{
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Mmc3::NES_DO_POKE(C001,0xC001,Unscramble(data));
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}
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NES_POKE_D(KingOfFighters97,E000)
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{
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Mmc3::NES_DO_POKE(E000,0xE000,Unscramble(data));
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}
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NES_POKE_D(KingOfFighters97,E001)
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{
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Mmc3::NES_DO_POKE(E001,0xE001,Unscramble(data));
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}
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}
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}
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}
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}
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