mirror of
https://github.com/0ldsk00l/nestopia.git
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84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "../NstTimer.hpp"
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#include "NstBoard.hpp"
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#include "NstBoardNRom.hpp"
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#include "NstBoardNamcot.hpp"
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#include "NstBoardSunsoft.hpp"
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#include "NstBoardTengen.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Tengen
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void T800008::SubReset(bool)
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{
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Map( 0x8000U, 0xFFFFU, &T800008::Poke_8000 );
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}
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void T800037::SubReset(const bool hard)
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{
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Rambo1::SubReset( hard );
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for (uint i=0x0000; i < 0x1000; i += 0x2)
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Map( 0xA000 + i, NOP_POKE );
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_POKE_AD(T800008,8000)
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{
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ppu.Update();
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data = GetBusData(address,data);
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chr.SwapBank<SIZE_8K,0x0000>( data );
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prg.SwapBank<SIZE_32K,0x0000>( data >> 3 );
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}
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void T800037::UpdateChr() const
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{
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Rambo1::UpdateChr();
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nmt.SwapBanks<SIZE_1K,0x0000>
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(
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regs.chr[(regs.ctrl & 0x80U) ? 2 : 0] >> 7 ^ 1U,
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regs.chr[(regs.ctrl & 0x80U) ? 3 : 0] >> 7 ^ 1U,
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regs.chr[(regs.ctrl & 0x80U) ? 4 : 1] >> 7 ^ 1U,
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regs.chr[(regs.ctrl & 0x80U) ? 5 : 1] >> 7 ^ 1U
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);
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}
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}
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}
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}
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}
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