nestopia/source/core/board/NstBoardTaitoX1017.cpp
2012-09-02 13:13:55 -04:00

233 lines
5.4 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <cstring>
#include "NstBoard.hpp"
#include "NstBoardTaitoX1017.hpp"
#include "../NstFile.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Taito
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
X1017::X1017(const Context& c)
: Board(c)
{
std::memset( ram, 0, sizeof(ram) );
}
void X1017::SubReset(const bool hard)
{
if (hard)
{
regs.ctrl = 0;
regs.security[0] = 0;
regs.security[1] = 0;
regs.security[2] = 0;
regs.unused[0] = 0;
regs.unused[1] = 0;
regs.unused[2] = 0;
StoreChr();
}
Map( 0x6000U, 0x73FFU, &X1017::Peek_6000, &X1017::Poke_6000 );
Map( 0x7EF0U, 0x7EF1U, &X1017::Poke_7EF0 );
Map( 0x7EF2U, 0x7EF5U, &X1017::Poke_7EF2 );
Map( 0x7EF6U, &X1017::Poke_7EF6 );
Map( 0x7EF7U, 0x7EF9U, &X1017::Poke_7EF7 );
Map( 0x7EFAU, &X1017::Poke_7EFA );
Map( 0x7EFBU, &X1017::Poke_7EFB );
Map( 0x7EFCU, &X1017::Poke_7EFC );
Map( 0x7EFDU, 0x7EFFU, &X1017::Poke_7EFD );
}
void X1017::StoreChr()
{
for (uint i=0; i < 2; ++i)
regs.chr[i] = chr.GetBank<SIZE_2K>( i << 11 );
for (uint i=2; i < 6; ++i)
regs.chr[i] = chr.GetBank<SIZE_1K>( 0x1000 | (i - 2) << 10 );
}
void X1017::Load(File& file)
{
if (board.HasBattery())
file.Load( File::BATTERY, ram, sizeof(ram) );
}
void X1017::Save(File& file) const
{
if (board.HasBattery())
file.Save( File::BATTERY, ram, sizeof(ram) );
}
void X1017::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'T','1','7'>::V) );
if (baseChunk == AsciiId<'T','1','7'>::V)
{
while (const dword chunk = state.Begin())
{
switch (chunk)
{
case AsciiId<'R','E','G'>::V:
{
State::Loader::Data<7> data( state );
regs.ctrl = data[0];
regs.security[0] = data[1];
regs.security[1] = data[2];
regs.security[2] = data[3];
regs.unused[0] = data[4];
regs.unused[1] = data[5];
regs.unused[2] = data[6];
break;
}
case AsciiId<'R','A','M'>::V:
state.Uncompress( ram );
break;
}
state.End();
}
}
StoreChr();
}
void X1017::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'T','1','7'>::V );
const byte data[7] =
{
regs.ctrl,
regs.security[0],
regs.security[1],
regs.security[2],
regs.unused[0],
regs.unused[1],
regs.unused[2]
};
state.Begin( AsciiId<'R','E','G'>::V ).Write( data ).End();
state.Begin( AsciiId<'R','A','M'>::V ).Compress( ram ).End();
state.End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void X1017::UpdateChr() const
{
ppu.Update();
const uint swap = regs.ctrl << 11 & 0x1000;
chr.SwapBanks<SIZE_2K>( 0x0000 ^ swap, regs.chr[0], regs.chr[1] );
chr.SwapBanks<SIZE_1K>( 0x1000 ^ swap, regs.chr[2], regs.chr[3], regs.chr[4], regs.chr[5] );
}
NES_PEEK_A(X1017,6000)
{
return ram[address - 0x6000];
}
NES_POKE_AD(X1017,6000)
{
ram[address - 0x6000] = data;
}
NES_POKE_AD(X1017,7EF2)
{
address &= 0x7;
if (regs.chr[address] != data)
{
regs.chr[address] = data;
UpdateChr();
}
}
NES_POKE_AD(X1017,7EF0)
{
NES_DO_POKE( 7EF2, address, data >> 1 );
}
NES_POKE_D(X1017,7EF6)
{
if (regs.ctrl != data)
{
regs.ctrl = data;
UpdateChr();
ppu.SetMirroring( (regs.ctrl & 0x1) ? Ppu::NMT_V : Ppu::NMT_H );
}
}
NES_POKE_AD(X1017,7EF7)
{
regs.security[address - 0x7EF7] = data;
}
NES_POKE_D(X1017,7EFA)
{
prg.SwapBank<SIZE_8K,0x0000>( data >> 2 );
}
NES_POKE_D(X1017,7EFB)
{
prg.SwapBank<SIZE_8K,0x2000>( data >> 2 );
}
NES_POKE_D(X1017,7EFC)
{
prg.SwapBank<SIZE_8K,0x4000>( data >> 2 );
}
NES_POKE_AD(X1017,7EFD)
{
regs.unused[address - 0x7EFD] = data;
}
}
}
}
}