mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
239 lines
5.5 KiB
C++
239 lines
5.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Nestopia - NES/Famicom emulator written in C++
|
|
//
|
|
// Copyright (C) 2003-2008 Martin Freij
|
|
//
|
|
// This file is part of Nestopia.
|
|
//
|
|
// Nestopia is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// Nestopia is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with Nestopia; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "NstBoard.hpp"
|
|
#include "NstBoardMmc3.hpp"
|
|
#include "NstBoardSuperGameBoogerman.hpp"
|
|
|
|
namespace Nes
|
|
{
|
|
namespace Core
|
|
{
|
|
namespace Boards
|
|
{
|
|
namespace SuperGame
|
|
{
|
|
#ifdef NST_MSVC_OPTIMIZE
|
|
#pragma optimize("s", on)
|
|
#endif
|
|
|
|
void Boogerman::SubReset(const bool hard)
|
|
{
|
|
exRegs[0] = 0x00;
|
|
exRegs[1] = 0xFF;
|
|
exRegs[2] = 0x04;
|
|
exRegs[3] = false;
|
|
|
|
Mmc3::SubReset( hard );
|
|
|
|
Map( 0x5000U, &Boogerman::Poke_5000 );
|
|
Map( 0x5001U, &Boogerman::Poke_5001 );
|
|
Map( 0x5007U, &Boogerman::Poke_5007 );
|
|
|
|
if (board != Type::SUPERGAME_MK3E)
|
|
{
|
|
Map( 0x6000U, &Boogerman::Poke_5000 );
|
|
Map( 0x6001U, &Boogerman::Poke_5001 );
|
|
Map( 0x6007U, &Boogerman::Poke_5007 );
|
|
}
|
|
|
|
for (uint i=0x0000; i < 0x2000; i += 0x2)
|
|
{
|
|
Map( 0x8000U + i, &Boogerman::Poke_8000 );
|
|
Map( 0x8001U + i, &Boogerman::Poke_8001 );
|
|
Map( 0xA000U + i, &Boogerman::Poke_A000 );
|
|
Map( 0xC000U + i, &Boogerman::Poke_C000 );
|
|
Map( 0xC001U + i, &Boogerman::Poke_C001 );
|
|
Map( 0xE001U + i, &Boogerman::Poke_E001 );
|
|
}
|
|
}
|
|
|
|
void Boogerman::SubLoad(State::Loader& state,const dword baseChunk)
|
|
{
|
|
if (baseChunk == AsciiId<'S','B','G'>::V)
|
|
{
|
|
while (const dword chunk = state.Begin())
|
|
{
|
|
if (chunk == AsciiId<'R','E','G'>::V)
|
|
{
|
|
state.Read( exRegs );
|
|
exRegs[3] &= 0x1U;
|
|
}
|
|
|
|
state.End();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Mmc3::SubLoad( state, baseChunk );
|
|
}
|
|
}
|
|
|
|
void Boogerman::SubSave(State::Saver& state) const
|
|
{
|
|
Mmc3::SubSave( state );
|
|
state.Begin( AsciiId<'S','B','G'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( exRegs ).End().End();
|
|
}
|
|
|
|
#ifdef NST_MSVC_OPTIMIZE
|
|
#pragma optimize("", on)
|
|
#endif
|
|
|
|
void NST_FASTCALL Boogerman::UpdatePrg(uint address,uint bank)
|
|
{
|
|
if (!(exRegs[0] & 0x80U))
|
|
{
|
|
if (exRegs[1] & 0x8U)
|
|
bank = (bank & 0x1F) | 0x20;
|
|
else
|
|
bank = (bank & 0x0F) | (exRegs[1] & 0x10U);
|
|
|
|
prg.SwapBank<SIZE_8K>( address, bank );
|
|
}
|
|
}
|
|
|
|
void NST_FASTCALL Boogerman::UpdateChr(uint address,uint bank) const
|
|
{
|
|
if (exRegs[1] & 0x4U)
|
|
bank = (bank | 0x100);
|
|
else
|
|
bank = (bank & 0x7F) | (exRegs[1] << 3 & 0x80U);
|
|
|
|
chr.SwapBank<SIZE_1K>( address, bank );
|
|
}
|
|
|
|
void Boogerman::UpdatePrg()
|
|
{
|
|
if (exRegs[0] & 0x80U)
|
|
{
|
|
uint bank = (exRegs[0] & 0x0FU) | (exRegs[1] & 0x10U);
|
|
prg.SwapBanks<SIZE_16K,0x0000>( bank, bank );
|
|
}
|
|
else
|
|
{
|
|
Mmc3::UpdatePrg();
|
|
}
|
|
}
|
|
|
|
NES_POKE_D(Boogerman,5000)
|
|
{
|
|
if (exRegs[0] != data)
|
|
{
|
|
exRegs[0] = data;
|
|
UpdatePrg();
|
|
}
|
|
}
|
|
|
|
NES_POKE_D(Boogerman,5001)
|
|
{
|
|
if (exRegs[1] != data)
|
|
{
|
|
exRegs[1] = data;
|
|
Mmc3::UpdateChr();
|
|
}
|
|
}
|
|
|
|
NES_POKE_D(Boogerman,5007)
|
|
{
|
|
regs.ctrl0 = 0;
|
|
|
|
if (exRegs[2] != data)
|
|
{
|
|
exRegs[2] = data;
|
|
UpdatePrg();
|
|
Mmc3::UpdateChr();
|
|
}
|
|
}
|
|
|
|
NES_POKE_D(Boogerman,8000)
|
|
{
|
|
if (!exRegs[2])
|
|
Mmc3::NES_DO_POKE(8000,0x8000,data);
|
|
}
|
|
|
|
NES_POKE_D(Boogerman,8001)
|
|
{
|
|
if (exRegs[2])
|
|
{
|
|
if (exRegs[3] && ((exRegs[0] & 0x80U) == 0 || (regs.ctrl0 & 0x7) < 6))
|
|
{
|
|
exRegs[3] = false;
|
|
Mmc3::NES_DO_POKE(8001,0x8001,data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Mmc3::NES_DO_POKE(8001,0x8001,data);
|
|
}
|
|
}
|
|
|
|
NES_POKE_D(Boogerman,A000)
|
|
{
|
|
if (exRegs[2])
|
|
{
|
|
static const byte security[8] = {0,2,5,3,6,1,7,4};
|
|
|
|
data = (data & 0xC0) | security[data & 0x07];
|
|
exRegs[3] = true;
|
|
|
|
Mmc3::NES_DO_POKE(8000,0x8000,data);
|
|
}
|
|
else
|
|
{
|
|
SetMirroringHV( data );
|
|
}
|
|
}
|
|
|
|
NES_POKE_D(Boogerman,C000)
|
|
{
|
|
if (exRegs[2])
|
|
SetMirroringHV( data >> 7 | data );
|
|
else
|
|
Mmc3::NES_DO_POKE(C000,0xC000,data);
|
|
}
|
|
|
|
NES_POKE_D(Boogerman,C001)
|
|
{
|
|
if (exRegs[2])
|
|
Mmc3::NES_DO_POKE(E001,0xE001,data);
|
|
else
|
|
Mmc3::NES_DO_POKE(C001,0xC001,data);
|
|
}
|
|
|
|
NES_POKE_D(Boogerman,E001)
|
|
{
|
|
if (exRegs[2])
|
|
{
|
|
Mmc3::NES_DO_POKE(C000,0xC000,data);
|
|
Mmc3::NES_DO_POKE(C001,0xC001,data);
|
|
}
|
|
else
|
|
{
|
|
Mmc3::NES_DO_POKE(E001,0xE001,data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|