nestopia/source/core/board/NstBoardSuperGameBoogerman.cpp
2012-09-02 13:13:55 -04:00

239 lines
5.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardSuperGameBoogerman.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace SuperGame
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Boogerman::SubReset(const bool hard)
{
exRegs[0] = 0x00;
exRegs[1] = 0xFF;
exRegs[2] = 0x04;
exRegs[3] = false;
Mmc3::SubReset( hard );
Map( 0x5000U, &Boogerman::Poke_5000 );
Map( 0x5001U, &Boogerman::Poke_5001 );
Map( 0x5007U, &Boogerman::Poke_5007 );
if (board != Type::SUPERGAME_MK3E)
{
Map( 0x6000U, &Boogerman::Poke_5000 );
Map( 0x6001U, &Boogerman::Poke_5001 );
Map( 0x6007U, &Boogerman::Poke_5007 );
}
for (uint i=0x0000; i < 0x2000; i += 0x2)
{
Map( 0x8000U + i, &Boogerman::Poke_8000 );
Map( 0x8001U + i, &Boogerman::Poke_8001 );
Map( 0xA000U + i, &Boogerman::Poke_A000 );
Map( 0xC000U + i, &Boogerman::Poke_C000 );
Map( 0xC001U + i, &Boogerman::Poke_C001 );
Map( 0xE001U + i, &Boogerman::Poke_E001 );
}
}
void Boogerman::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'S','B','G'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
state.Read( exRegs );
exRegs[3] &= 0x1U;
}
state.End();
}
}
else
{
Mmc3::SubLoad( state, baseChunk );
}
}
void Boogerman::SubSave(State::Saver& state) const
{
Mmc3::SubSave( state );
state.Begin( AsciiId<'S','B','G'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( exRegs ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void NST_FASTCALL Boogerman::UpdatePrg(uint address,uint bank)
{
if (!(exRegs[0] & 0x80U))
{
if (exRegs[1] & 0x8U)
bank = (bank & 0x1F) | 0x20;
else
bank = (bank & 0x0F) | (exRegs[1] & 0x10U);
prg.SwapBank<SIZE_8K>( address, bank );
}
}
void NST_FASTCALL Boogerman::UpdateChr(uint address,uint bank) const
{
if (exRegs[1] & 0x4U)
bank = (bank | 0x100);
else
bank = (bank & 0x7F) | (exRegs[1] << 3 & 0x80U);
chr.SwapBank<SIZE_1K>( address, bank );
}
void Boogerman::UpdatePrg()
{
if (exRegs[0] & 0x80U)
{
uint bank = (exRegs[0] & 0x0FU) | (exRegs[1] & 0x10U);
prg.SwapBanks<SIZE_16K,0x0000>( bank, bank );
}
else
{
Mmc3::UpdatePrg();
}
}
NES_POKE_D(Boogerman,5000)
{
if (exRegs[0] != data)
{
exRegs[0] = data;
UpdatePrg();
}
}
NES_POKE_D(Boogerman,5001)
{
if (exRegs[1] != data)
{
exRegs[1] = data;
Mmc3::UpdateChr();
}
}
NES_POKE_D(Boogerman,5007)
{
regs.ctrl0 = 0;
if (exRegs[2] != data)
{
exRegs[2] = data;
UpdatePrg();
Mmc3::UpdateChr();
}
}
NES_POKE_D(Boogerman,8000)
{
if (!exRegs[2])
Mmc3::NES_DO_POKE(8000,0x8000,data);
}
NES_POKE_D(Boogerman,8001)
{
if (exRegs[2])
{
if (exRegs[3] && ((exRegs[0] & 0x80U) == 0 || (regs.ctrl0 & 0x7) < 6))
{
exRegs[3] = false;
Mmc3::NES_DO_POKE(8001,0x8001,data);
}
}
else
{
Mmc3::NES_DO_POKE(8001,0x8001,data);
}
}
NES_POKE_D(Boogerman,A000)
{
if (exRegs[2])
{
static const byte security[8] = {0,2,5,3,6,1,7,4};
data = (data & 0xC0) | security[data & 0x07];
exRegs[3] = true;
Mmc3::NES_DO_POKE(8000,0x8000,data);
}
else
{
SetMirroringHV( data );
}
}
NES_POKE_D(Boogerman,C000)
{
if (exRegs[2])
SetMirroringHV( data >> 7 | data );
else
Mmc3::NES_DO_POKE(C000,0xC000,data);
}
NES_POKE_D(Boogerman,C001)
{
if (exRegs[2])
Mmc3::NES_DO_POKE(E001,0xE001,data);
else
Mmc3::NES_DO_POKE(C001,0xC001,data);
}
NES_POKE_D(Boogerman,E001)
{
if (exRegs[2])
{
Mmc3::NES_DO_POKE(C000,0xC000,data);
Mmc3::NES_DO_POKE(C001,0xC001,data);
}
else
{
Mmc3::NES_DO_POKE(E001,0xE001,data);
}
}
}
}
}
}