nestopia/source/core/board/NstBoardSunsoftDcs.cpp
2017-05-15 15:40:45 -07:00

113 lines
2.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardSunsoftDcs.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Sunsoft
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Dcs::SubReset(const bool hard)
{
counter = SIGNAL;
prgBank = 0;
S4::SubReset( hard );
prg.SwapBanks<SIZE_16K,0x0000>( 0x0, 0x7 );
Map( 0x6000U, &Dcs::Poke_6000 );
Map( 0x8000U, 0xBFFFU, &Dcs::Peek_8000 );
Map( 0xF000U, 0xFFFFU, &Dcs::Poke_F000 );
}
void Dcs::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'S','D','C'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'D','B','C'>::V)
{
prgBank = state.Read8() & 0xF;
counter = state.Read16();
if (counter > SIGNAL)
counter = SIGNAL;
}
state.End();
}
}
else
{
S4::SubLoad( state, baseChunk );
}
}
void Dcs::SubSave(State::Saver& state) const
{
S4::SubSave( state );
state.Begin( AsciiId<'S','D','C'>::V ).Begin( AsciiId<'D','B','C'>::V ).Write8( prgBank ).Write16( counter ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_D(Dcs,6000)
{
if (data == 0x00)
{
counter = 0;
prg.SwapBank<SIZE_16K,0x0000>( prgBank );
}
}
NES_PEEK_A(Dcs,8000)
{
if (const uint bank = ((prgBank & 0x8 && counter < SIGNAL && ++counter == SIGNAL) ? ((prgBank & 0x7) | 0x10) : 0))
prg.SwapBank<SIZE_16K,0x0000>( bank & 0xF );
return prg.Peek( address - 0x8000 );
}
NES_POKE_D(Dcs,F000)
{
prgBank = (data & 0x7) | (~data & 0x8);
prg.SwapBank<SIZE_16K,0x0000>( prgBank );
}
}
}
}
}