mirror of
https://github.com/0ldsk00l/nestopia.git
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82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_BOARD_SUNSOFT_SUNSOFT4_H
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#define NST_BOARD_SUNSOFT_SUNSOFT4_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Sunsoft
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{
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class S4 : public Board
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{
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public:
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explicit S4(const Context& c)
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: Board(c) {}
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protected:
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void SubReset(bool);
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void SubSave(State::Saver&) const;
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void SubLoad(State::Loader&,dword);
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private:
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void UpdateMirroring() const;
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NES_DECL_POKE( C000 );
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NES_DECL_POKE( D000 );
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NES_DECL_POKE( E000 );
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struct Regs
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{
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enum
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{
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CTRL_MIRRORING = 0x03,
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CTRL_CROM = 0x10,
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BANK_OFFSET = 0x80
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};
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uint ctrl;
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uint prg;
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uint nmt[2];
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};
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Regs regs;
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};
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}
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}
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}
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}
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#endif
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