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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardSachenTca01.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Sachen
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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/*void Tca01::SubReset(bool)
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{
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for (uint i=0x4100; i < 0x6000; i += 0x200)
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Map( i + 0x00, i + 0xFF, &Tca01::Peek_4100 );
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}*/
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// shalma's fix for Dancing Blocks (Sachen)
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void Tca01::SubReset(bool hard)
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{
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for (uint i=0x4100; i < 0x6000; i += 0x200)
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Map( i + 0x00, i + 0xFF, &Tca01::Peek_4100 );
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if (hard)
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{
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//FCEUmm (cah4e3) - random boot fix
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for (int lcv = 0; lcv < 0x800; lcv++)
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{
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cpu.Poke(lcv, (lcv & 4) ? 0x7f : 0x00);
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}
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// Nestopia default
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cpu.Poke(0x08, 0xF7);
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cpu.Poke(0x09, 0xEF);
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cpu.Poke(0x0a, 0xDF);
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cpu.Poke(0x0b, 0xBF);
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}
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_PEEK_A(Tca01,4100)
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{
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return (~address & 0x3F) | 0x40;
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}
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}
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}
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}
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}
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