nestopia/source/core/board/NstBoardSachenS8259.cpp
2017-05-15 15:40:45 -07:00

158 lines
4.1 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardSachenS8259.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Sachen
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void S8259::SubReset(const bool hard)
{
for (uint i=0x4100; i < 0x8000; i += 0x200)
{
for (uint j=0; j < 0x100; j += 0x2)
{
Map( i + j + 0x0, &S8259::Poke_4100 );
Map( i + j + 0x1, &S8259::Poke_4101 );
}
}
if (hard)
{
ctrl = 0;
for (uint i=0; i < 8; ++i)
regs[i] = 0;
prg.SwapBank<SIZE_32K,0x0000>(0);
}
if (board == Type::SACHEN_8259D && !chr.Source().Writable())
chr.SwapBank<SIZE_4K,0x1000>( ~0U );
}
void S8259::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'S','8','2'>::V) );
if (baseChunk == AsciiId<'S','8','2'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
ctrl = state.Read8();
state.Read( regs );
}
state.End();
}
}
}
void S8259::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'S','8','2'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( ctrl ).Write( regs ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_D(S8259,4100)
{
ctrl = data;
}
NES_POKE_D(S8259,4101)
{
regs[ctrl & 0x7] = data;
switch (ctrl & 0x7)
{
case 0x5:
prg.SwapBank<SIZE_32K,0x0000>( data );
break;
case 0x7:
{
static const byte lut[4][4] =
{
{0,1,0,1},
{0,0,1,1},
{0,1,1,1},
{0,0,0,0}
};
ppu.SetMirroring( lut[(data & 0x1) ? 0 : (data >> 1 & 0x3)] );
}
default:
if (!chr.Source().Writable())
{
ppu.Update();
if (board == Type::SACHEN_8259D)
{
chr.SwapBanks<SIZE_1K,0x0000>
(
(regs[0] & 0x07U),
(regs[1] & 0x07U) | (regs[4] << 4 & 0x10U),
(regs[2] & 0x07U) | (regs[4] << 3 & 0x10U),
(regs[3] & 0x07U) | (regs[4] << 2 & 0x10U) | (regs[6] << 3 & 0x08U)
);
}
else
{
const uint h = regs[4] << 3 & 0x38U;
const uint s = (board == Type::SACHEN_8259A ? 1 : board == Type::SACHEN_8259C ? 2 : 0);
chr.SwapBanks<SIZE_2K,0x0000>
(
((regs[(regs[7] & 0x1U) ? 0 : 0] & 0x07U) | h) << s,
((regs[(regs[7] & 0x1U) ? 0 : 1] & 0x07U) | h) << s | (board != Type::SACHEN_8259B ? 1 : 0),
((regs[(regs[7] & 0x1U) ? 0 : 2] & 0x07U) | h) << s | (board == Type::SACHEN_8259C ? 2 : 0),
((regs[(regs[7] & 0x1U) ? 0 : 3] & 0x07U) | h) << s | (board == Type::SACHEN_8259A ? 1 : board == Type::SACHEN_8259C ? 3 : 0)
);
}
}
break;
}
}
}
}
}
}