nestopia/source/core/board/NstBoardRexSoftSl1632.hpp
2012-09-02 13:13:55 -04:00

68 lines
1.7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_REXSOFT_SL1632_H
#define NST_BOARD_REXSOFT_SL1632_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace RexSoft
{
class Sl1632 : public Mmc3
{
public:
explicit Sl1632(const Context& c)
: Mmc3(c) {}
private:
void SubReset(bool);
void SubLoad(State::Loader&,dword);
void SubSave(State::Saver&) const;
void NST_FASTCALL UpdatePrg(uint,uint);
void NST_FASTCALL UpdateChr(uint,uint) const;
NES_DECL_POKE( 8000 );
byte exMode;
byte exPrg[2];
byte exChr[8];
byte exNmt;
};
}
}
}
}
#endif