mirror of
https://github.com/0ldsk00l/nestopia.git
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183 lines
4.6 KiB
C++
183 lines
4.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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// Reference: https://github.com/TASVideos/fceux/blob/master/src/boards/156.cpp
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#include "NstBoard.hpp"
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#include "NstBoardOpenCorp.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace OpenCorp
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void Daou306::RemapChr()
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{
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chr.SwapBank<SIZE_1K>( 0x0000, (chrHigh[0] << 8) | chrLow[0] );
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chr.SwapBank<SIZE_1K>( 0x0400, (chrHigh[1] << 8) | chrLow[1] );
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chr.SwapBank<SIZE_1K>( 0x0800, (chrHigh[2] << 8) | chrLow[2] );
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chr.SwapBank<SIZE_1K>( 0x0C00, (chrHigh[3] << 8) | chrLow[3] );
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chr.SwapBank<SIZE_1K>( 0x1000, (chrHigh[4] << 8) | chrLow[4] );
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chr.SwapBank<SIZE_1K>( 0x1400, (chrHigh[5] << 8) | chrLow[5] );
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chr.SwapBank<SIZE_1K>( 0x1800, (chrHigh[6] << 8) | chrLow[6] );
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chr.SwapBank<SIZE_1K>( 0x1C00, (chrHigh[7] << 8) | chrLow[7] );
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if (mirrorUsed) {
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ppu.SetMirroring( mirror ^ 0x1 ? Ppu::NMT_V : Ppu::NMT_H );
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}
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else
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{
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ppu.SetMirroring( Ppu::NMT_0 );
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}
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}
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void Daou306::SubReset(bool)
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{
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for (uint i = 0; i < 8; i++)
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{
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chrLow[i] = chrHigh[i] = 0;
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}
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Map( 0xC000U, 0xC00FU, &Daou306::Poke_C000 );
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Map( 0xC010U, PRG_SWAP_16K_0 );
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Map( 0xC014U, &Daou306::Poke_C014 );
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}
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NES_POKE_AD(Daou306,C000)
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{
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switch (address)
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{
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case 0xC000:
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case 0xC001:
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case 0xC002:
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case 0xC003:
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chrLow[address & 0x03] = data;
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break;
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case 0xC004:
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case 0xC005:
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case 0xC006:
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case 0xC007:
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chrHigh[address & 0x03] = data;
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break;
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case 0xC008:
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case 0xC009:
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case 0xC00A:
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case 0xC00B:
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chrLow[4 + (address & 0x03)] = data;
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break;
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case 0xC00C:
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case 0xC00D:
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case 0xC00E:
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case 0xC00F:
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chrHigh[4 + (address & 0x03)] = data;
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break;
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}
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RemapChr();
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}
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NES_POKE_D(Daou306,C014)
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{
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mirror = data;
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mirrorUsed = 1;
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}
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void Daou306::SubLoad(State::Loader& state,const dword baseChunk)
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{
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NST_VERIFY( baseChunk == (AsciiId<'O','P','C'>::V) );
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if (baseChunk == AsciiId<'O','P','C'>::V)
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{
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state.Begin();
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State::Loader::Data<18> data( state );
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chrLow[0] = data[0];
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chrLow[1] = data[1];
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chrLow[2] = data[2];
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chrLow[3] = data[3];
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chrLow[4] = data[4];
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chrLow[5] = data[5];
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chrLow[6] = data[6];
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chrLow[7] = data[7];
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chrHigh[0] = data[8];
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chrHigh[1] = data[9];
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chrHigh[2] = data[10];
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chrHigh[3] = data[11];
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chrHigh[4] = data[12];
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chrHigh[5] = data[13];
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chrHigh[6] = data[14];
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chrHigh[7] = data[15];
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mirror = data[16];
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mirrorUsed = data[17];
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state.End();
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RemapChr();
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}
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}
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void Daou306::SubSave(State::Saver& state) const
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{
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state.Begin( AsciiId<'O','P','C'>::V );
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const byte data[18] =
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{
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chrLow[0],
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chrLow[1],
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chrLow[2],
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chrLow[3],
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chrLow[4],
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chrLow[5],
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chrLow[6],
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chrLow[7],
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chrHigh[0],
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chrHigh[1],
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chrHigh[2],
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chrHigh[3],
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chrHigh[4],
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chrHigh[5],
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chrHigh[6],
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chrHigh[7],
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mirror,
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mirrorUsed,
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};
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state.Begin( AsciiId<'C','H','R'>::V ).Write( data ).End();
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state.End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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}
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}
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}
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}
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