mirror of
https://github.com/0ldsk00l/nestopia.git
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182 lines
3.9 KiB
C++
182 lines
3.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_BOARD_NAMCOT_163_H
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#define NST_BOARD_NAMCOT_163_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Namcot
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{
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class N163 : public Board
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{
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public:
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explicit N163(const Context&);
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class Sound : public Apu::Channel
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{
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public:
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explicit Sound(Apu&,bool=true);
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enum
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{
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EXRAM_SIZE = 0x80
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};
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void WriteData(uint);
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uint ReadData();
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void WriteAddress(uint);
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byte* GetExRam();
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const byte* GetExRam() const;
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void SaveState(State::Saver&,dword) const;
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void LoadState(State::Loader&);
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protected:
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void Reset();
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bool UpdateSettings();
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Sample GetSample();
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private:
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inline void SetChannelState(uint);
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inline void WriteWave(uint);
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inline dword FetchFrequency(uint) const;
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enum
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{
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NUM_CHANNELS = 8,
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EXRAM_INC = 0x80,
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//REG_WAVELENGTH = 0x1C,
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REG_WAVELENGTH = 0xFC,
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REG_ENABLE_SHIFT = 5,
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REG_VOLUME = 0x0F,
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PHASE_SHIFT = 18,
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SPEED_SHIFT = 20
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};
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class BaseChannel
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{
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public:
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void Reset();
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inline dword GetSample(Cycle,Cycle,const byte (&)[0x100]);
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inline void SetFrequency (uint);
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inline void SetWaveLength (uint);
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inline void SetWaveOffset (uint);
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inline void SetVolume (uint);
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inline void Validate();
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private:
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enum
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{
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VOLUME = OUTPUT_MUL / 16
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};
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inline bool CanOutput() const;
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ibool enabled;
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ibool active;
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Cycle timer;
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Cycle frequency;
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Cycle phase;
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dword waveLength;
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uint waveOffset;
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uint volume;
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};
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uint output;
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Cycle rate;
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Cycle frequency;
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uint exAddress;
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uint exIncrease;
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uint startChannel;
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byte wave[0x100];
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byte exRam[0x80];
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BaseChannel channels[NUM_CHANNELS];
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DcBlocker dcBlocker;
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};
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private:
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void SubReset(bool);
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void SubSave(State::Saver&) const;
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void SubLoad(State::Loader&,dword);
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void Load(File&);
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void Save(File&) const;
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void Sync(Event,Input::Controllers*);
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void SwapChr(uint,uint,uint) const;
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void SwapNmt(uint,uint) const;
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struct Irq
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{
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void Reset(bool);
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bool Clock();
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uint count;
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};
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NES_DECL_PEEK( 4800 );
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NES_DECL_POKE( 4800 );
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NES_DECL_PEEK( 5000 );
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NES_DECL_POKE( 5000 );
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NES_DECL_PEEK( 5800 );
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NES_DECL_POKE( 5800 );
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NES_DECL_POKE( C000 );
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NES_DECL_POKE( C800 );
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NES_DECL_POKE( D000 );
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NES_DECL_POKE( D800 );
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NES_DECL_POKE( F800 );
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Timer::M2<Irq> irq;
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Sound sound;
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};
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}
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}
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}
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}
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#endif
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