mirror of
https://github.com/0ldsk00l/nestopia.git
synced 2025-04-02 10:31:51 -04:00
288 lines
7.1 KiB
C++
288 lines
7.1 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_BOARD_KONAMI_VRC7_H
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#define NST_BOARD_KONAMI_VRC7_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Konami
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{
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class Vrc7 : public Board
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{
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public:
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explicit Vrc7(const Context&);
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class Sound : public Apu::Channel
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{
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public:
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explicit Sound(Apu&,bool=true);
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void WriteReg(uint);
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void SaveState(State::Saver&,dword) const;
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void LoadState(State::Loader&);
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protected:
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void Reset();
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bool UpdateSettings();
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Sample GetSample();
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private:
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void ResetClock();
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void Refresh();
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enum
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{
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EG_PHASE_SHIFT = 15,
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EG_MUTE = 0xFF,
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EG_END = 0x7F,
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PG_PHASE_SHIFT = 9,
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WAVE_SIZE = 0x200,
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WAVE_RANGE = WAVE_SIZE-1,
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PITCH_SHIFT = 8,
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PITCH_SIZE = 0x100,
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PITCH_RANGE = 0xFFFF,
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AMP_SHIFT = 8,
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AMP_SIZE = 0x100,
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AMP_RANGE = 0xFFFF,
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LIN2LOG_SIZE = 0x80,
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DB2LIN_SIZE = 0x400,
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TL_SIZE = 0x40,
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FEEDBACK_SHIFT = 8,
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CLOCK_DIV = 3579545 / 72,
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CLOCK_RATE = (1UL << 31) / CLOCK_DIV,
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PG_PHASE_RANGE = (1UL << 18) - 1,
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EG_BEGIN = 1UL << 22,
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PITCH_RATE = 64UL * (1UL << 16) / CLOCK_DIV / 10,
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AMP_RATE = 37UL * (1UL << 16) / CLOCK_DIV / 10
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};
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class Tables
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{
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public:
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Tables();
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inline uint GetAmp(uint) const;
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inline uint GetPitch(uint) const;
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inline uint GetSustainLevel(uint,uint,uint) const;
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inline uint GetTotalLevel(uint,uint,uint,uint) const;
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inline uint GetLog(uint) const;
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inline dword GetAttack(uint,uint) const;
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inline dword GetDecay(uint,uint) const;
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inline dword GetSustain(uint,uint) const;
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inline dword GetRelease(uint,uint) const;
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inline dword GetPhase(uint,uint,uint) const;
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inline Sample GetOutput(uint,uint,uint) const;
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private:
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word pitch[PITCH_SIZE];
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byte amp[AMP_SIZE];
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byte lin2log[LIN2LOG_SIZE];
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dword adr[2][16][16];
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word wave[2][WAVE_SIZE];
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iword db2lin[DB2LIN_SIZE];
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byte sl[2][8][2];
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byte tl[16][8][TL_SIZE][4];
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dword phase[512][8][16];
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};
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enum
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{
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NUM_OPLL_CHANNELS = 6
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};
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class OpllChannel
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{
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public:
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void Reset();
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void Update(const Tables&);
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void SaveState(State::Saver&,dword) const;
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void LoadState(State::Loader&,const Tables&);
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NST_SINGLE_CALL void WriteReg0 (uint,const Tables&);
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NST_SINGLE_CALL void WriteReg1 (uint,const Tables&);
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NST_SINGLE_CALL void WriteReg2 (uint,const Tables&);
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NST_SINGLE_CALL void WriteReg3 (uint);
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NST_SINGLE_CALL void WriteReg4 (uint,const Tables&);
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NST_SINGLE_CALL void WriteReg5 (uint,const Tables&);
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NST_SINGLE_CALL void WriteReg6 (uint,const Tables&);
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NST_SINGLE_CALL void WriteReg7 (uint,const Tables&);
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NST_SINGLE_CALL void WriteReg8 (uint,const Tables&);
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NST_SINGLE_CALL void WriteReg9 (uint,const Tables&);
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NST_SINGLE_CALL void WriteRegA (uint,const Tables&);
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NST_SINGLE_CALL Sample GetSample(uint,uint,const Tables&);
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private:
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void UpdatePhase (const Tables&,uint);
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void UpdateSustainLevel (const Tables&,uint);
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void UpdateTotalLevel (const Tables&,uint);
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void UpdateEgPhase (const Tables&,uint);
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enum Mode
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{
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EG_SETTLE,
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EG_ATTACK,
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EG_DECAY,
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EG_HOLD,
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EG_SUSTAIN,
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EG_RELEASE,
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EG_FINISH
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};
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enum
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{
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REG01_MULTIPLE = 0x0F,
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REG01_RATE = 0x10,
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REG01_HOLD = 0x20,
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REG01_USE_VIBRATO = 0x40,
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REG01_USE_AMP = 0x80,
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REG2_TOTAL_LEVEL = 0x3F,
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REG3_FEEDBACK = 0x07,
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REG3_MODULATED_WAVE = 0x08,
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REG3_CARRIER_WAVE = 0x10,
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REG45_DECAY = 0x0F,
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REG45_ATTACK = 0xF0,
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REG67_RELEASE = 0x0F,
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REG67_SUSTAIN_LEVEL = 0xF0,
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REG8_FRQ_LO = 0xFF,
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REG9_FRQ_HI = 0x01,
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REG9_BLOCK = 0x0E,
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REG9_KEY = 0x10,
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REG9_SUSTAIN = 0x20,
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REGA_VOLUME = 0x0F,
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REGA_INSTRUMENT = 0xF0,
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SUSTAIN_LEVEL_MAX = 0x100
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};
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struct Patch
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{
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enum { CUSTOM };
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uint instrument;
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byte tone[8];
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byte custom[8];
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static const byte preset[15][8];
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};
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enum
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{
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MODULATOR,
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CARRIER,
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NUM_SLOTS
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};
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uint frequency;
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uint key;
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uint sustain;
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uint block;
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uint volume;
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Patch patch;
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struct
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{
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struct
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{
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dword phase;
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dword counter;
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} pg;
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struct
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{
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Mode mode;
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dword phase;
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dword counter;
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} eg;
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uint tl;
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uint sl;
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Sample output;
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} slots[NUM_SLOTS];
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Sample feedback;
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};
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uint output;
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uint regSelect;
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dword sampleRate;
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dword samplePhase;
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dword pitchPhase;
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dword ampPhase;
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Sample prevSample;
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Sample nextSample;
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OpllChannel channels[NUM_OPLL_CHANNELS];
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const Tables tables;
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public:
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void SelectReg(uint data)
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{
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regSelect = data;
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}
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};
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private:
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void SubReset(bool);
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void SubSave(State::Saver&) const;
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void SubLoad(State::Loader&,dword);
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void Sync(Event,Input::Controllers*);
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NES_DECL_POKE( 9010 );
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NES_DECL_POKE( 9030 );
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NES_DECL_POKE( E000 );
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NES_DECL_POKE( E008 );
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NES_DECL_POKE( F000 );
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NES_DECL_POKE( F008 );
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Vrc4::Irq irq;
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Sound sound;
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};
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}
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}
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}
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}
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#endif
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