mirror of
https://github.com/0ldsk00l/nestopia.git
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157 lines
3.7 KiB
C++
157 lines
3.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "NstBoardMmc3.hpp"
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#include "NstBoardKay.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Kay
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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void PandaPrince::SubReset(const bool hard)
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{
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exRegs[0] = 0;
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exRegs[1] = 0;
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exRegs[2] = 0;
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Mmc3::SubReset( hard );
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Map( 0x5000U, 0x5FFFU, &PandaPrince::Peek_5000, &PandaPrince::Poke_5000 );
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Map( 0x8000U, 0x9FFFU, &PandaPrince::Poke_8000 );
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}
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void PandaPrince::SubLoad(State::Loader& state,const dword baseChunk)
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{
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if (baseChunk == AsciiId<'K','P','P'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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{
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State::Loader::Data<3> data( state );
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exRegs[0] = data[0];
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exRegs[1] = data[1];
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exRegs[2] = data[2];
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}
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state.End();
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}
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}
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else
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{
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Mmc3::SubLoad( state, baseChunk );
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}
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}
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void PandaPrince::SubSave(State::Saver& state) const
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{
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Mmc3::SubSave( state );
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const byte data[] =
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{
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exRegs[0], exRegs[1], exRegs[2]
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};
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state.Begin( AsciiId<'K','P','P'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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void NST_FASTCALL PandaPrince::UpdatePrg(uint address,uint bank)
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{
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if (address == 0x4000)
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{
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if (exRegs[0])
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bank = exRegs[0];
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}
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else if (address == 0x6000)
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{
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if (exRegs[1])
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bank = exRegs[1];
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}
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prg.SwapBank<SIZE_8K>( address, bank );
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}
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NES_PEEK(PandaPrince,5000)
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{
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return exRegs[2];
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}
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NES_POKE_D(PandaPrince,5000)
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{
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static const byte lut[] =
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{
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0x00, 0x83, 0x42, 0x00
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};
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exRegs[2] = lut[data & 0x3];
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}
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NES_POKE_AD(PandaPrince,8000)
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{
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if ((address & 0x3) == 0x3)
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{
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switch (data)
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{
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case 0x28: exRegs[0] = 0x0C; break;
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case 0x26: exRegs[1] = 0x08; break;
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case 0xAB: exRegs[1] = 0x07; break;
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case 0xEC: exRegs[1] = 0x0D; break;
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case 0xEF: exRegs[1] = 0x0D; break;
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case 0xFF: exRegs[1] = 0x09; break;
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case 0x20: exRegs[1] = 0x13; break;
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case 0x29: exRegs[1] = 0x1B; break;
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default: exRegs[0] = 0x0; exRegs[1] = 0x0; break;
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}
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}
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else if (address & 0x1)
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{
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Mmc3::NES_DO_POKE(8001,address,data);
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}
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else
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{
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Mmc3::NES_DO_POKE(8000,address,data);
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}
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Mmc3::UpdatePrg();
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}
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}
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}
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}
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}
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