nestopia/source/core/board/NstBoardKasing.cpp
2012-09-02 13:13:55 -04:00

124 lines
2.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardKasing.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Kasing
{
void Standard::SubReset(const bool hard)
{
if (hard)
{
exRegs[0] = 0;
exRegs[1] = 0;
}
Mmc3::SubReset( hard );
Map( 0x6000U, &Standard::Poke_6000 );
Map( 0x6001U, &Standard::Poke_6001 );
}
void Standard::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'K','A','S'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
State::Loader::Data<2> data( state );
exRegs[0] = data[0];
exRegs[1] = data[1];
}
state.End();
}
}
else
{
Mmc3::SubLoad( state, baseChunk );
}
}
void Standard::SubSave(State::Saver& state) const
{
Mmc3::SubSave( state );
const byte data[2] =
{
exRegs[0],
exRegs[1]
};
state.Begin( AsciiId<'K','A','S'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void NST_FASTCALL Standard::UpdatePrg(uint address,uint bank)
{
if (exRegs[0] & 0x80)
prg.SwapBank<SIZE_32K,0x0000>( exRegs[0] >> 1 );
else
Mmc3::UpdatePrg( address, bank );
}
void NST_FASTCALL Standard::UpdateChr(uint address,uint bank) const
{
chr.SwapBank<SIZE_1K>( address, (exRegs[1] << 8 & 0x100) | bank );
}
NES_POKE_D(Standard,6000)
{
if (exRegs[0] != data)
{
exRegs[0] = data;
Mmc3::UpdatePrg();
}
}
NES_POKE_D(Standard,6001)
{
if (exRegs[1] != data)
{
exRegs[1] = data;
Mmc3::UpdateChr();
}
}
}
}
}
}