nestopia/source/core/board/NstBoardJalecoSs88006.cpp
2012-09-02 13:13:55 -04:00

309 lines
9.1 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "../NstTimer.hpp"
#include "../NstSoundPlayer.hpp"
#include "NstBoardJalecoSs88006.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Jaleco
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Ss88006::Irq::Reset(const bool hard)
{
if (hard)
{
mask = 0xFFFF;
count = 0;
latch = 0;
}
}
Ss88006::Ss88006(const Context& c)
:
Board (c),
irq (*c.cpu),
sound
(
Sound::Player::Create
(
*c.apu,
c.chips,
L"D7756C",
board == Type::JALECO_JF24 ? Sound::Player::GAME_TERAO_NO_DOSUKOI_OOZUMOU :
board == Type::JALECO_JF23 ? Sound::Player::GAME_MOERO_PRO_YAKYUU_88 :
board == Type::JALECO_JF29 ? Sound::Player::GAME_MOERO_PRO_YAKYUU_88 :
board == Type::JALECO_JF33 ? Sound::Player::GAME_MOERO_PRO_YAKYUU_88 :
Sound::Player::GAME_UNKNOWN,
32
)
)
{}
Ss88006::~Ss88006()
{
Sound::Player::Destroy( sound );
}
void Ss88006::SubReset(const bool hard)
{
if (hard)
wrk.Source().SetSecurity( false, false );
reg = 0;
irq.Reset( hard, hard ? false : irq.Connected() );
for (uint i=0x0000; i < 0x1000; i += 0x4)
{
Map( 0x8000 + i, &Ss88006::Poke_8000 );
Map( 0x8001 + i, &Ss88006::Poke_8001 );
Map( 0x8002 + i, &Ss88006::Poke_8002 );
Map( 0x8003 + i, &Ss88006::Poke_8003 );
Map( 0x9000 + i, &Ss88006::Poke_9000 );
Map( 0x9001 + i, &Ss88006::Poke_9001 );
Map( 0x9002 + i, &Ss88006::Poke_9002 );
Map( 0xA000 + i, &Ss88006::Poke_A000 );
Map( 0xA001 + i, &Ss88006::Poke_A001 );
Map( 0xA002 + i, &Ss88006::Poke_A002 );
Map( 0xA003 + i, &Ss88006::Poke_A003 );
Map( 0xB000 + i, &Ss88006::Poke_B000 );
Map( 0xB001 + i, &Ss88006::Poke_B001 );
Map( 0xB002 + i, &Ss88006::Poke_B002 );
Map( 0xB003 + i, &Ss88006::Poke_B003 );
Map( 0xC000 + i, &Ss88006::Poke_C000 );
Map( 0xC001 + i, &Ss88006::Poke_C001 );
Map( 0xC002 + i, &Ss88006::Poke_C002 );
Map( 0xC003 + i, &Ss88006::Poke_C003 );
Map( 0xD000 + i, &Ss88006::Poke_D000 );
Map( 0xD001 + i, &Ss88006::Poke_D001 );
Map( 0xD002 + i, &Ss88006::Poke_D002 );
Map( 0xD003 + i, &Ss88006::Poke_D003 );
Map( 0xE000 + i, &Ss88006::Poke_E000 );
Map( 0xE001 + i, &Ss88006::Poke_E001 );
Map( 0xE002 + i, &Ss88006::Poke_E002 );
Map( 0xE003 + i, &Ss88006::Poke_E003 );
Map( 0xF000 + i, &Ss88006::Poke_F000 );
Map( 0xF001 + i, &Ss88006::Poke_F001 );
Map( 0xF002 + i, NMT_SWAP_HV01 );
if (sound)
Map( 0xF003 + i, &Ss88006::Poke_F003 );
}
}
void Ss88006::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'J','S','8'>::V) );
if (sound)
sound->Stop();
if (baseChunk == AsciiId<'J','S','8'>::V)
{
while (const dword chunk = state.Begin())
{
switch (chunk)
{
case AsciiId<'I','R','Q'>::V:
{
State::Loader::Data<5> data( state );
irq.Connect( data[0] & 0x1 );
if (data[0] & 0x8) irq.unit.mask = 0x000F;
else if (data[0] & 0x4) irq.unit.mask = 0x00FF;
else if (data[0] & 0x2) irq.unit.mask = 0x0FFF;
else irq.unit.mask = 0xFFFF;
irq.unit.latch = data[1] | data[2] << 8;
irq.unit.count = data[3] | data[4] << 8;
break;
}
case AsciiId<'R','E','G'>::V:
NST_VERIFY( sound );
reg = state.Read8();
break;
}
state.End();
}
}
}
void Ss88006::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'J','S','8'>::V );
const byte data[5] =
{
(irq.Connected() ? 0x1U : 0x0U) |
(
irq.unit.mask == 0x000F ? 0x8U :
irq.unit.mask == 0x00FF ? 0x4U :
irq.unit.mask == 0x0FFF ? 0x2U :
0x0U
),
irq.unit.latch & 0xFF,
irq.unit.latch >> 8,
irq.unit.count & 0xFF,
irq.unit.count >> 8
};
state.Begin( AsciiId<'I','R','Q'>::V ).Write( data ).End();
if (sound)
state.Begin( AsciiId<'R','E','G'>::V ).Write8( reg ).End();
state.End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
template<uint MASK,uint SHIFT>
void Ss88006::SwapPrg(const uint address,const uint data)
{
prg.SwapBank<SIZE_8K>( address, (prg.GetBank<SIZE_8K>(address) & MASK) | (data & 0xF) << SHIFT );
}
NES_POKE_D(Ss88006,8000) { SwapPrg<0xF0,0>( 0x0000, data ); }
NES_POKE_D(Ss88006,8001) { SwapPrg<0x0F,4>( 0x0000, data ); }
NES_POKE_D(Ss88006,8002) { SwapPrg<0xF0,0>( 0x2000, data ); }
NES_POKE_D(Ss88006,8003) { SwapPrg<0x0F,4>( 0x2000, data ); }
NES_POKE_D(Ss88006,9000) { SwapPrg<0xF0,0>( 0x4000, data ); }
NES_POKE_D(Ss88006,9001) { SwapPrg<0x0F,4>( 0x4000, data ); }
NES_POKE_D(Ss88006,9002)
{
NST_VERIFY( data == 0x3 || data == 0x0 );
wrk.Source().SetSecurity( data & 0x1, data & 0x2 );
}
template<uint MASK,uint SHIFT>
void Ss88006::SwapChr(const uint address,const uint data) const
{
ppu.Update();
chr.SwapBank<SIZE_1K>( address, (chr.GetBank<SIZE_1K>(address) & MASK) | (data & 0xF) << SHIFT );
}
NES_POKE_D(Ss88006,A000) { SwapChr<0xF0,0>( 0x0000, data ); }
NES_POKE_D(Ss88006,A001) { SwapChr<0x0F,4>( 0x0000, data ); }
NES_POKE_D(Ss88006,A002) { SwapChr<0xF0,0>( 0x0400, data ); }
NES_POKE_D(Ss88006,A003) { SwapChr<0x0F,4>( 0x0400, data ); }
NES_POKE_D(Ss88006,B000) { SwapChr<0xF0,0>( 0x0800, data ); }
NES_POKE_D(Ss88006,B001) { SwapChr<0x0F,4>( 0x0800, data ); }
NES_POKE_D(Ss88006,B002) { SwapChr<0xF0,0>( 0x0C00, data ); }
NES_POKE_D(Ss88006,B003) { SwapChr<0x0F,4>( 0x0C00, data ); }
NES_POKE_D(Ss88006,C000) { SwapChr<0xF0,0>( 0x1000, data ); }
NES_POKE_D(Ss88006,C001) { SwapChr<0x0F,4>( 0x1000, data ); }
NES_POKE_D(Ss88006,C002) { SwapChr<0xF0,0>( 0x1400, data ); }
NES_POKE_D(Ss88006,C003) { SwapChr<0x0F,4>( 0x1400, data ); }
NES_POKE_D(Ss88006,D000) { SwapChr<0xF0,0>( 0x1800, data ); }
NES_POKE_D(Ss88006,D001) { SwapChr<0x0F,4>( 0x1800, data ); }
NES_POKE_D(Ss88006,D002) { SwapChr<0xF0,0>( 0x1C00, data ); }
NES_POKE_D(Ss88006,D003) { SwapChr<0x0F,4>( 0x1C00, data ); }
NES_POKE_D(Ss88006,E000)
{
irq.Update();
irq.unit.latch = (irq.unit.latch & 0xFFF0) | (data & 0xF) << 0;
}
NES_POKE_D(Ss88006,E001)
{
irq.Update();
irq.unit.latch = (irq.unit.latch & 0xFF0F) | (data & 0xF) << 4;
}
NES_POKE_D(Ss88006,E002)
{
irq.Update();
irq.unit.latch = (irq.unit.latch & 0xF0FF) | (data & 0xF) << 8;
}
NES_POKE_D(Ss88006,E003)
{
irq.Update();
irq.unit.latch = (irq.unit.latch & 0x0FFF) | (data & 0xF) << 12;
}
NES_POKE(Ss88006,F000)
{
irq.Update();
irq.unit.count = irq.unit.latch;
irq.ClearIRQ();
}
NES_POKE_D(Ss88006,F001)
{
irq.Update();
if (data & 0x8) irq.unit.mask = 0x000F;
else if (data & 0x4) irq.unit.mask = 0x00FF;
else if (data & 0x2) irq.unit.mask = 0x0FFF;
else irq.unit.mask = 0xFFFF;
irq.Connect( data & 0x1 );
irq.ClearIRQ();
}
NES_POKE_D(Ss88006,F003)
{
NST_ASSERT( sound );
uint tmp = reg;
reg = data;
if ((data & 0x2) < (tmp & 0x2) && (data & 0x1D) == (tmp & 0x1D))
sound->Play( data >> 2 & 0x1F );
}
bool Ss88006::Irq::Clock()
{
return (count & mask) && !(--count & mask);
}
void Ss88006::Sync(Event event,Input::Controllers* controllers)
{
if (event == EVENT_END_FRAME)
irq.VSync();
Board::Sync( event, controllers );
}
}
}
}
}