nestopia/source/core/board/NstBoardHes.cpp
2012-09-02 13:13:55 -04:00

62 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardHes.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Hes
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Standard::SubReset(const bool hard)
{
for (uint i=0x4100; i < 0x6000; i += 0x200)
Map( i+0x00, i+0xFF, &Standard::Poke_4100 );
if (hard)
prg.SwapBank<SIZE_32K,0x0000>(0);
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_D(Standard,4100)
{
ppu.SetMirroring( (data & 0x80) ? Ppu::NMT_V : Ppu::NMT_H );
prg.SwapBank<SIZE_32K,0x0000>( data >> 3 & 0x7 );
chr.SwapBank<SIZE_8K,0x0000>( (data >> 3 & 0x8) | (data & 0x7) );
}
}
}
}
}