nestopia/source/core/board/NstBoardGouder.cpp
2012-09-02 13:13:55 -04:00

131 lines
4.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardGouder.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Gouder
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void G37017::SubReset(const bool hard)
{
if (hard)
{
regs.select = 0;
for (uint i=0; i < 4; ++i)
regs.buffer[i] = 0;
}
Mmc3::SubReset( hard );
Map( 0x4800U, 0x4FFFU, &G37017::Poke_4800 );
Map( 0x5000U, 0x57FFU, &G37017::Poke_5000 );
Map( 0x5800U, 0x5FFFU, &G37017::Peek_5800, &G37017::Poke_5800 );
}
void G37017::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'G','D','R'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
state.Read( regs.buffer );
regs.select = state.Read8();
}
state.End();
}
}
}
void G37017::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'G','D','R'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( regs.buffer ).Write8( regs.select ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void NST_FASTCALL G37017::UpdatePrg(uint,uint)
{
// controlled by $4800..$4FFF
}
NES_POKE_D(G37017,4800)
{
prg.SwapBank<SIZE_32K,0x0000>( (data & 0x1) | (data >> 3 & 0x2) );
}
NES_POKE_D(G37017,5000)
{
regs.select = data;
}
NES_POKE_AD(G37017,5800)
{
static const byte lut[256] =
{
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x49,0x19,0x09,0x59,0x49,0x19,0x09,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x51,0x41,0x11,0x01,0x51,0x41,0x11,0x01,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x49,0x19,0x09,0x59,0x49,0x19,0x09,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x51,0x41,0x11,0x01,0x51,0x41,0x11,0x01,
0x00,0x10,0x40,0x50,0x00,0x10,0x40,0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x08,0x18,0x48,0x58,0x08,0x18,0x48,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x10,0x40,0x50,0x00,0x10,0x40,0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x08,0x18,0x48,0x58,0x08,0x18,0x48,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x58,0x48,0x18,0x08,0x58,0x48,0x18,0x08,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x50,0x40,0x10,0x00,0x50,0x40,0x10,0x00,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x58,0x48,0x18,0x08,0x58,0x48,0x18,0x08,
0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x50,0x40,0x10,0x00,0x50,0x40,0x10,0x00,
0x01,0x11,0x41,0x51,0x01,0x11,0x41,0x51,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x09,0x19,0x49,0x59,0x09,0x19,0x49,0x59,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x01,0x11,0x41,0x51,0x01,0x11,0x41,0x51,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x09,0x19,0x49,0x59,0x09,0x19,0x49,0x59,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
regs.buffer[address & 0x3] = data ^ lut[regs.select];
}
NES_PEEK_A(G37017,5800)
{
return regs.buffer[address & 0x3];
}
}
}
}
}