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80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_BOARD_FUTUREMEDIA_H
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#define NST_BOARD_FUTUREMEDIA_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace FutureMedia
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{
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class Standard : public Board
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{
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public:
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explicit Standard(const Context&);
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private:
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void SubReset(bool);
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void SubSave(State::Saver&) const;
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void SubLoad(State::Loader&,dword);
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void Sync(Event,Input::Controllers*);
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NES_DECL_POKE( C001 );
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NES_DECL_POKE( C002 );
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NES_DECL_POKE( C003 );
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NES_DECL_POKE( E000 );
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struct Irq
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{
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void Reset(bool);
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bool Clock();
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enum
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{
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CLOCK_FILTER = 16
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};
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ibool enabled;
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uint count;
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uint latch;
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};
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Timer::A12<Irq,Irq::CLOCK_FILTER> irq;
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};
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}
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}
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}
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}
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#endif
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