nestopia/source/core/board/NstBoardFutureMedia.hpp
2012-09-02 13:13:55 -04:00

80 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_BOARD_FUTUREMEDIA_H
#define NST_BOARD_FUTUREMEDIA_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace FutureMedia
{
class Standard : public Board
{
public:
explicit Standard(const Context&);
private:
void SubReset(bool);
void SubSave(State::Saver&) const;
void SubLoad(State::Loader&,dword);
void Sync(Event,Input::Controllers*);
NES_DECL_POKE( C001 );
NES_DECL_POKE( C002 );
NES_DECL_POKE( C003 );
NES_DECL_POKE( E000 );
struct Irq
{
void Reset(bool);
bool Clock();
enum
{
CLOCK_FILTER = 16
};
ibool enabled;
uint count;
uint latch;
};
Timer::A12<Irq,Irq::CLOCK_FILTER> irq;
};
}
}
}
}
#endif