mirror of
https://github.com/0ldsk00l/nestopia.git
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262 lines
5.8 KiB
C++
262 lines
5.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include <cstring>
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#include "NstBoard.hpp"
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#include "../NstTimer.hpp"
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#include "NstBoardFfe.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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Ffe::Trainer::Trainer(const Ram& ram)
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: available(ram.Size() >= SIZE)
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{
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if (available)
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std::memcpy( data, ram.Mem(), SIZE );
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else
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std::memset( data, 0x00, SIZE );
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}
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Ffe::Ffe(const Context& c)
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:
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Board (c),
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irq (board == Type::CUSTOM_FFE3 ? NULL : new Timer::M2<Irq>(*c.cpu,0xFFFF)),
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trainer (c.trainer)
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{
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}
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Ffe::~Ffe()
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{
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delete irq;
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}
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void Ffe::Irq::Reset(const bool hard)
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{
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if (hard)
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{
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count = 0;
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enabled = false;
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}
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}
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void Ffe::SubReset(const bool hard)
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{
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if (hard)
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mode = 0;
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if (trainer.available && board.GetWram() >= 0x1000 + Trainer::SIZE)
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std::memcpy( wrk.Source().Mem(0x1000), trainer.data, Trainer::SIZE );
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Map( 0x42FEU, &Ffe::Poke_42FE );
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Map( 0x42FFU, &Ffe::Poke_42FF );
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if (irq)
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{
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irq->Reset( hard, hard || irq->Connected() );
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Map( 0x4501U, &Ffe::Poke_4501 );
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Map( 0x4502U, &Ffe::Poke_4502 );
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Map( 0x4503U, &Ffe::Poke_4503 );
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}
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if (board.GetId() == Type::CUSTOM_FFE3)
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{
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Map( 0x8000U, 0xFFFFU, &Ffe::Poke_Prg_F3 );
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if (hard)
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prg.SwapBank<SIZE_32K,0x0000>(0);
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}
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else if (board.GetId() == Type::CUSTOM_FFE4)
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{
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Map( 0x8000U, 0xFFFFU, &Ffe::Poke_Prg_F4 );
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if (hard)
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prg.SwapBank<SIZE_16K,0x4000>(7);
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}
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else if (board.GetId() == Type::CUSTOM_FFE8)
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{
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Map( 0x4504U, PRG_SWAP_8K_0 );
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Map( 0x4505U, PRG_SWAP_8K_1 );
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Map( 0x4506U, PRG_SWAP_8K_2 );
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Map( 0x4507U, PRG_SWAP_8K_3 );
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Map( 0x4510U, CHR_SWAP_1K_0 );
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Map( 0x4511U, CHR_SWAP_1K_1 );
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Map( 0x4512U, CHR_SWAP_1K_2 );
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Map( 0x4513U, CHR_SWAP_1K_3 );
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Map( 0x4514U, CHR_SWAP_1K_4 );
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Map( 0x4515U, CHR_SWAP_1K_5 );
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Map( 0x4516U, CHR_SWAP_1K_6 );
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Map( 0x4517U, CHR_SWAP_1K_7 );
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}
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}
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void Ffe::SubLoad(State::Loader& state,const dword baseChunk)
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{
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NST_VERIFY( baseChunk == (AsciiId<'F','F','E'>::V) );
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if (baseChunk == AsciiId<'F','F','E'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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switch (chunk)
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{
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case AsciiId<'R','E','G'>::V:
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NST_VERIFY( board == Type::CUSTOM_FFE4 );
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if (board == Type::CUSTOM_FFE4)
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mode = state.Read8() & 0x1;
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break;
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case AsciiId<'I','R','Q'>::V:
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NST_VERIFY( irq );
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if (irq)
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{
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State::Loader::Data<3> data( state );
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irq->unit.enabled = data[0] & 0x1;
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irq->unit.count = data[1] | data[2] << 8;
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}
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break;
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}
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state.End();
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}
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}
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}
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void Ffe::SubSave(State::Saver& state) const
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{
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state.Begin( AsciiId<'F','F','E'>::V );
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if (board == Type::CUSTOM_FFE4)
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state.Begin( AsciiId<'R','E','G'>::V ).Write8( mode ).End();
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if (irq)
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{
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const byte data[3] =
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{
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irq->unit.enabled != false,
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irq->unit.count & 0xFF,
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irq->unit.count >> 8
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};
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state.Begin( AsciiId<'I','R','Q'>::V ).Write( data ).End();
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}
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state.End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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bool Ffe::Irq::Clock()
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{
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if (enabled && count++ == clock)
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{
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count = 0;
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enabled = false;
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return true;
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}
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return false;
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}
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NES_POKE_D(Ffe,42FE)
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{
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mode = data >> 7 ^ 0x1;
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ppu.SetMirroring( (data & 0x10) ? Ppu::NMT_1 : Ppu::NMT_0 );
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}
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NES_POKE_D(Ffe,42FF)
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{
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ppu.SetMirroring( (data & 0x10) ? Ppu::NMT_H : Ppu::NMT_V );
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}
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NES_POKE_D(Ffe,4501)
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{
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irq->Update();
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irq->unit.enabled = data & 0x1;
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irq->ClearIRQ();
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}
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NES_POKE_D(Ffe,4502)
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{
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irq->Update();
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irq->unit.count = (irq->unit.count & 0xFF00) | data;
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}
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NES_POKE_D(Ffe,4503)
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{
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irq->Update();
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irq->unit.count = (irq->unit.count & 0x00FF) | (data << 8);
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irq->unit.enabled = true;
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irq->ClearIRQ();
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}
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NES_POKE_D(Ffe,Prg_F3)
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{
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ppu.Update();
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prg.SwapBank<SIZE_16K,0x0000>( data >> 3 );
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chr.SwapBank<SIZE_8K,0x0000>( data & 0x7 );
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}
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NES_POKE_D(Ffe,Prg_F4)
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{
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ppu.Update();
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if (mode || chr.Source(0).Writable())
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{
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prg.SwapBank<SIZE_16K,0x0000>( data >> 2 );
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data &= 0x3;
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}
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chr.Source( mode ).SwapBank<SIZE_8K,0x0000>( data );
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}
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void Ffe::Sync(Event event,Input::Controllers* controllers)
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{
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if (event == EVENT_END_FRAME)
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{
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if (irq)
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irq->VSync();
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}
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Board::Sync( event, controllers );
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}
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}
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}
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}
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