nestopia/source/core/board/NstBoardFfe.cpp
2017-03-26 13:32:21 -07:00

262 lines
5.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <cstring>
#include "NstBoard.hpp"
#include "../NstTimer.hpp"
#include "NstBoardFfe.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Ffe::Trainer::Trainer(const Ram& ram)
: available(ram.Size() >= SIZE)
{
if (available)
std::memcpy( data, ram.Mem(), SIZE );
else
std::memset( data, 0x00, SIZE );
}
Ffe::Ffe(const Context& c)
:
Board (c),
irq (board == Type::CUSTOM_FFE3 ? NULL : new Timer::M2<Irq>(*c.cpu,0xFFFF)),
trainer (c.trainer)
{
}
Ffe::~Ffe()
{
delete irq;
}
void Ffe::Irq::Reset(const bool hard)
{
if (hard)
{
count = 0;
enabled = false;
}
}
void Ffe::SubReset(const bool hard)
{
if (hard)
mode = 0;
if (trainer.available && board.GetWram() >= 0x1000 + Trainer::SIZE)
std::memcpy( wrk.Source().Mem(0x1000), trainer.data, Trainer::SIZE );
Map( 0x42FEU, &Ffe::Poke_42FE );
Map( 0x42FFU, &Ffe::Poke_42FF );
if (irq)
{
irq->Reset( hard, hard || irq->Connected() );
Map( 0x4501U, &Ffe::Poke_4501 );
Map( 0x4502U, &Ffe::Poke_4502 );
Map( 0x4503U, &Ffe::Poke_4503 );
}
if (board.GetId() == Type::CUSTOM_FFE3)
{
Map( 0x8000U, 0xFFFFU, &Ffe::Poke_Prg_F3 );
if (hard)
prg.SwapBank<SIZE_32K,0x0000>(0);
}
else if (board.GetId() == Type::CUSTOM_FFE4)
{
Map( 0x8000U, 0xFFFFU, &Ffe::Poke_Prg_F4 );
if (hard)
prg.SwapBank<SIZE_16K,0x4000>(7);
}
else if (board.GetId() == Type::CUSTOM_FFE8)
{
Map( 0x4504U, PRG_SWAP_8K_0 );
Map( 0x4505U, PRG_SWAP_8K_1 );
Map( 0x4506U, PRG_SWAP_8K_2 );
Map( 0x4507U, PRG_SWAP_8K_3 );
Map( 0x4510U, CHR_SWAP_1K_0 );
Map( 0x4511U, CHR_SWAP_1K_1 );
Map( 0x4512U, CHR_SWAP_1K_2 );
Map( 0x4513U, CHR_SWAP_1K_3 );
Map( 0x4514U, CHR_SWAP_1K_4 );
Map( 0x4515U, CHR_SWAP_1K_5 );
Map( 0x4516U, CHR_SWAP_1K_6 );
Map( 0x4517U, CHR_SWAP_1K_7 );
}
}
void Ffe::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'F','F','E'>::V) );
if (baseChunk == AsciiId<'F','F','E'>::V)
{
while (const dword chunk = state.Begin())
{
switch (chunk)
{
case AsciiId<'R','E','G'>::V:
NST_VERIFY( board == Type::CUSTOM_FFE4 );
if (board == Type::CUSTOM_FFE4)
mode = state.Read8() & 0x1;
break;
case AsciiId<'I','R','Q'>::V:
NST_VERIFY( irq );
if (irq)
{
State::Loader::Data<3> data( state );
irq->unit.enabled = data[0] & 0x1;
irq->unit.count = data[1] | data[2] << 8;
}
break;
}
state.End();
}
}
}
void Ffe::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'F','F','E'>::V );
if (board == Type::CUSTOM_FFE4)
state.Begin( AsciiId<'R','E','G'>::V ).Write8( mode ).End();
if (irq)
{
const byte data[3] =
{
irq->unit.enabled != false,
irq->unit.count & 0xFF,
irq->unit.count >> 8
};
state.Begin( AsciiId<'I','R','Q'>::V ).Write( data ).End();
}
state.End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
bool Ffe::Irq::Clock()
{
if (enabled && count++ == clock)
{
count = 0;
enabled = false;
return true;
}
return false;
}
NES_POKE_D(Ffe,42FE)
{
mode = data >> 7 ^ 0x1;
ppu.SetMirroring( (data & 0x10) ? Ppu::NMT_1 : Ppu::NMT_0 );
}
NES_POKE_D(Ffe,42FF)
{
ppu.SetMirroring( (data & 0x10) ? Ppu::NMT_H : Ppu::NMT_V );
}
NES_POKE_D(Ffe,4501)
{
irq->Update();
irq->unit.enabled = data & 0x1;
irq->ClearIRQ();
}
NES_POKE_D(Ffe,4502)
{
irq->Update();
irq->unit.count = (irq->unit.count & 0xFF00) | data;
}
NES_POKE_D(Ffe,4503)
{
irq->Update();
irq->unit.count = (irq->unit.count & 0x00FF) | (data << 8);
irq->unit.enabled = true;
irq->ClearIRQ();
}
NES_POKE_D(Ffe,Prg_F3)
{
ppu.Update();
prg.SwapBank<SIZE_16K,0x0000>( data >> 3 );
chr.SwapBank<SIZE_8K,0x0000>( data & 0x7 );
}
NES_POKE_D(Ffe,Prg_F4)
{
ppu.Update();
if (mode || chr.Source(0).Writable())
{
prg.SwapBank<SIZE_16K,0x0000>( data >> 2 );
data &= 0x3;
}
chr.Source( mode ).SwapBank<SIZE_8K,0x0000>( data );
}
void Ffe::Sync(Event event,Input::Controllers* controllers)
{
if (event == EVENT_END_FRAME)
{
if (irq)
irq->VSync();
}
Board::Sync( event, controllers );
}
}
}
}