nestopia/source/core/board/NstBoardBmcSuperVision16in1.cpp
2012-09-02 13:13:55 -04:00

132 lines
3.4 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardBmcSuperVision16in1.hpp"
#include "../NstCrc32.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Bmc
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
SuperVision16in1::SuperVision16in1(const Context& c)
:
Board (c),
epromFirst (c.prg.Size() >= SIZE_32K && Crc32::Compute(c.prg.Mem(),SIZE_32K) == EPROM_CRC)
{
}
void SuperVision16in1::SubReset(const bool hard)
{
if (hard)
{
regs[0] = 0;
regs[1] = 0;
UpdatePrg();
}
Map( 0x6000U, 0x7FFFU, &SuperVision16in1::Peek_6000, &SuperVision16in1::Poke_6000 );
Map( 0x8000U, 0xFFFFU, &SuperVision16in1::Poke_8000 );
}
void SuperVision16in1::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'B','S','V'>::V) );
if (baseChunk == AsciiId<'B','S','V'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
{
State::Loader::Data<2> data( state );
regs[0] = data[0];
regs[1] = data[1];
}
UpdatePrg();
}
state.End();
}
}
}
void SuperVision16in1::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'B','S','V'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write16( regs[0] | uint(regs[1]) << 8 ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
void SuperVision16in1::UpdatePrg()
{
const uint r = regs[0] << 3 & 0x78;
wrk.SwapBank<SIZE_8K,0x0000>
(
(r << 1 | 0xF) + (epromFirst ? 0x4 : 0x0)
);
prg.SwapBanks<SIZE_16K,0x0000>
(
(regs[0] & 0x10) ? (r | (regs[1] & 0x7)) + (epromFirst ? 0x2 : 0x0) : epromFirst ? 0x00 : 0x80,
(regs[0] & 0x10) ? (r | (0xFF & 0x7)) + (epromFirst ? 0x2 : 0x0) : epromFirst ? 0x01 : 0x81
);
}
NES_PEEK_A(SuperVision16in1,6000)
{
return wrk[0][address - 0x6000];
}
NES_POKE_D(SuperVision16in1,6000)
{
regs[0] = data;
UpdatePrg();
ppu.SetMirroring( (data & 0x20) ? Ppu::NMT_H : Ppu::NMT_V );
}
NES_POKE_D(SuperVision16in1,8000)
{
regs[1] = data;
UpdatePrg();
}
}
}
}
}