nestopia/source/core/board/NstBoardBmcHero.cpp
2012-09-02 13:13:55 -04:00

136 lines
3.2 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardMmc3.hpp"
#include "NstBoardBmcHero.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Bmc
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void Hero::SubReset(const bool hard)
{
if (hard)
{
for (uint i=0; i < 5; ++i)
exRegs[i] = 0;
}
Mmc3::SubReset( hard );
Map( 0x6000U, 0x7FFFU, &Hero::Poke_6000 );
}
void Hero::SubLoad(State::Loader& state,const dword baseChunk)
{
if (baseChunk == AsciiId<'B','H','R'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
State::Loader::Data<5> data( state );
for (uint i=0; i < 5; ++i)
exRegs[i] = data[i];
}
state.End();
}
}
else
{
Mmc3::SubLoad( state, baseChunk );
}
}
void Hero::SubSave(State::Saver& state) const
{
Mmc3::SubSave( state );
const byte data[5] =
{
exRegs[0],
exRegs[1],
exRegs[2],
exRegs[3],
exRegs[4]
};
state.Begin( AsciiId<'B','H','R'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_AD(Hero,6000)
{
if (exRegs[3] & 0x40)
{
NST_VERIFY( wrk.Writable(0) );
if (wrk.Writable(0))
wrk[0][address - 0x6000] = data;
}
else
{
exRegs[exRegs[4]] = data;
exRegs[4] = (exRegs[4] + 1) & 0x3;
Mmc3::UpdatePrg();
Mmc3::UpdateChr();
}
}
void NST_FASTCALL Hero::UpdatePrg(uint address,uint bank)
{
prg.SwapBank<SIZE_8K>( address, exRegs[1] | (bank & (exRegs[3] ^ 0x3F)) );
}
void NST_FASTCALL Hero::UpdateChr(uint address,uint bank) const
{
if (chr.Source().GetType() == Ram::ROM)
{
chr.SwapBank<SIZE_1K>
(
address,
(exRegs[0] | (exRegs[2] << 4 & 0xF00)) |
((exRegs[2] & 0x8) ? bank & ((1U << ((exRegs[2] & 0x7) + 1)) - 1) : exRegs[2] ? 0 : bank)
);
}
}
}
}
}
}