mirror of
https://github.com/0ldsk00l/nestopia.git
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212 lines
5.8 KiB
C++
212 lines
5.8 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstBoard.hpp"
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#include "../NstDipSwitches.hpp"
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#include "NstBoardBmc800in1.hpp"
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#include "../NstCrc32.hpp"
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namespace Nes
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{
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namespace Core
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{
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namespace Boards
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{
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namespace Bmc
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{
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("s", on)
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#endif
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Game800in1::CartSwitches::CartSwitches(const Context& c)
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:
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type (DetectType(c)),
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mode (type == GAME_800IN1 ? 0x6 : type == GAME_70IN1 ? 0xD : 0x0)
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{}
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Game800in1::CartSwitches::Type Game800in1::CartSwitches::DetectType(const Context& c)
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{
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switch (Crc32::Compute(c.prg.Mem(),c.prg.Size()))
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{
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case GAME_800IN1: return GAME_800IN1;
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case GAME_70IN1: return GAME_70IN1;
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}
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return GAME_XIN1;
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}
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inline void Game800in1::CartSwitches::SetMode(uint value)
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{
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mode = value;
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}
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inline uint Game800in1::CartSwitches::GetMode() const
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{
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return mode;
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}
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uint Game800in1::CartSwitches::GetValue(uint) const
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{
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return mode;
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}
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void Game800in1::CartSwitches::SetValue(uint,uint value)
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{
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mode = value;
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}
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uint Game800in1::CartSwitches::NumDips() const
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{
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return 1;
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}
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uint Game800in1::CartSwitches::NumValues(uint) const
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{
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return 16;
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}
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cstring Game800in1::CartSwitches::GetDipName(uint) const
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{
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return "Mode";
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}
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cstring Game800in1::CartSwitches::GetValueName(uint,uint i) const
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{
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static cstring const names[3][16] =
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{
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{
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"1", "2", "3", "4",
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"5", "6", "7", "8",
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"9", "10", "11", "12",
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"13", "14", "15", "16"
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},
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{
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"76-in-1", "150-in-1", "168-in-1", "190-in-1",
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"400-in-1", "500-in-1", "800-in-1", "1200-in-1",
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"2000-in-1", "5000-in-1", "300-in-1", "1500-in-1",
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"3000-in-1", "1010000-in-1", "5010000-in-1", "10000000-in-1"
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},
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{
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"4-in-1", "5-in-1", "6-in-1", "77-in-1",
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"22-in-1", "38-in-1", "44-in-1", "46-in-1",
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"52-in-1", "55-in-1", "63-in-1", "66-in-1",
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"68-in-1", "70-in-1", "32-in-1", "80-in-1"
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}
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};
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return names[type == GAME_70IN1 ? 2 : type == GAME_800IN1 ? 1 : 0][i];
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}
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Game800in1::Game800in1(const Context& c)
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: Board(c), cartSwitches(c) {}
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Game800in1::Device Game800in1::QueryDevice(DeviceType type)
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{
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if (type == DEVICE_DIP_SWITCHES)
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return &cartSwitches;
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else
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return Board::QueryDevice( type );
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}
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void Game800in1::SubReset(bool)
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{
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mode = 0x0;
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Map( 0x8000U, 0xFFFFU, &Game800in1::Peek_8000, &Game800in1::Poke_8000 );
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NES_DO_POKE(8000,0x8000,0x00);
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NES_DO_POKE(8000,0xC000,0x00);
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}
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void Game800in1::SubLoad(State::Loader& state,const dword baseChunk)
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{
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NST_VERIFY( baseChunk == (AsciiId<'B','8','1'>::V) );
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if (baseChunk == AsciiId<'B','8','1'>::V)
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{
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while (const dword chunk = state.Begin())
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{
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if (chunk == AsciiId<'R','E','G'>::V)
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{
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const uint data = state.Read8();
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mode = data >> 4 & 0x1;
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cartSwitches.SetMode( data & 0xF );
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}
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state.End();
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}
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}
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}
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void Game800in1::SubSave(State::Saver& state) const
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{
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state.Begin( AsciiId<'B','8','1'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write8( cartSwitches.GetMode() | (mode << 4) ).End().End();
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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NES_PEEK_A(Game800in1,8000)
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{
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return prg.Peek( mode ? (address & 0x7FF0) | cartSwitches.GetMode() : address - 0x8000 );
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}
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NES_POKE_A(Game800in1,8000)
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{
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uint banks[2] =
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{
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prg.GetBank<SIZE_16K,0x0000>(),
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prg.GetBank<SIZE_16K,0x4000>()
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};
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if (address < 0xC000)
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{
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ppu.SetMirroring( (address & 0x20) ? Ppu::NMT_H : Ppu::NMT_V );
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if (chr.Source().GetType() == Ram::RAM)
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{
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banks[0] = (banks[0] & 0x7) | (address << 3 & 0x38);
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banks[1] = (banks[1] & 0x7) | (address << 3 & 0x38);
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}
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else
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{
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chr.SwapBank<SIZE_8K,0x0000>( address & 0x7 );
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return;
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}
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}
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else switch (address & 0x30)
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{
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case 0x00: mode = 0x0; banks[0] = (banks[0] & 0x38) | (address & 0x7); banks[1] = banks[0] | 0x7; break;
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case 0x10: mode = 0x1; banks[0] = (banks[0] & 0x38) | (address & 0x7); banks[1] = banks[0] | 0x7; break;
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case 0x20: mode = 0x0; banks[0] = (banks[0] & 0x38) | (address & 0x6); banks[1] = banks[0] | 0x1; break;
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case 0x30: mode = 0x0; banks[0] = (banks[0] & 0x38) | (address & 0x7); banks[1] = banks[0] | 0x0; break;
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}
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prg.SwapBanks<SIZE_16K,0x0000>( banks[0], banks[1] );
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}
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}
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}
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}
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}
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