nestopia/source/core/board/NstBoardBmc76in1.cpp
2012-09-02 13:13:55 -04:00

109 lines
2.7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardBmc76in1.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Bmc
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void B76in1::SubReset(const bool hard)
{
Map( 0x8000U, 0xFFFFU, &B76in1::Poke_8000 );
if (hard)
{
regs[0] = 0;
regs[1] = 0;
NES_DO_POKE(8000,0x8000,0x00);
}
}
void B76in1::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'B','7','6'>::V) );
if (baseChunk == AsciiId<'B','7','6'>::V)
{
while (const dword chunk = state.Begin())
{
if (chunk == AsciiId<'R','E','G'>::V)
{
State::Loader::Data<2> data( state );
regs[0] = data[0];
regs[1] = data[1];
}
state.End();
}
}
}
void B76in1::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'B','7','6'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write16( regs[0] | uint(regs[1]) << 8 ).End().End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_AD(B76in1,8000)
{
regs[address & 0x1] = data;
uint bank =
(
(regs[0] >> 1 & 0x0F) |
(regs[0] >> 3 & 0x10) |
(regs[1] << 5 & 0x20)
);
if (regs[0] & 0x20)
{
bank = (bank << 1) | (regs[0] & 0x1);
prg.SwapBanks<SIZE_16K,0x0000>( bank, bank );
}
else
{
prg.SwapBank<SIZE_32K,0x0000>( bank );
}
ppu.SetMirroring( (regs[0] & 0x40) ? Ppu::NMT_V : Ppu::NMT_H );
}
}
}
}
}