nestopia/source/core/board/NstBoardBmc20in1.cpp
2017-05-15 15:40:45 -07:00

60 lines
1.7 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstBoard.hpp"
#include "NstBoardBmc20in1.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Bmc
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
void B20in1::SubReset(const bool hard)
{
Map( 0x8000U, 0xFFFFU, &B20in1::Poke_8000 );
if (hard)
NES_DO_POKE(8000,0x8000,0x00);
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_A(B20in1,8000)
{
prg.SwapBanks<SIZE_16K,0x0000>( address & 0x1E, (address & 0x1E) | (address >> 5 & 0x1) );
ppu.SetMirroring( (address & 0x80) ? Ppu::NMT_H : Ppu::NMT_V );
}
}
}
}
}