nestopia/source/core/board/NstBoardBandaiLz93d50.cpp
2012-09-02 13:13:55 -04:00

225 lines
5.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <cstring>
#include "../NstTimer.hpp"
#include "NstBoard.hpp"
#include "NstBoardBandaiLz93d50.hpp"
namespace Nes
{
namespace Core
{
namespace Boards
{
namespace Bandai
{
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("s", on)
#endif
Lz93d50::Lz93d50(const Context& c)
: Board(c), irq(*c.cpu)
{
if (board.GetWram())
wrk.Source().Fill(0xFF);
}
void Lz93d50::Irq::Reset(const bool hard)
{
if (hard)
{
latch = 0;
count = 0;
}
}
void Lz93d50::SubReset(const bool hard)
{
irq.Reset( hard, hard ? false : irq.Connected() );
for (uint i=0; i < 8; ++i)
regs[i] = 0;
if (hard)
{
for (uint i=board.GetSavableWram(), n=board.GetWram(); i < n; ++i)
*wrk.Source().Mem(i) = 0xFF;
}
const uint offset = (board.GetWram() ? 0x8000 : 0x6000);
for (dword i=offset; i <= 0xFFFF; i += 0x10)
{
Map( i + 0x9, NMT_SWAP_VH01 );
Map( i + 0xA, &Lz93d50::Poke_800A );
Map( i + 0xB, &Lz93d50::Poke_800B );
Map( i + 0xC, &Lz93d50::Poke_800C );
}
if (prg.Source().Size() < SIZE_512K)
{
for (dword i=offset; i <= 0xFFFF; i += 0x10)
Map( i + 0x8, PRG_SWAP_16K_0 );
}
else
{
for (dword i=offset; i <= 0xFFFF; i += 0x10)
{
Map( uint(i + 0x0), uint(i + 0x7), &Lz93d50::Poke_8000 );
Map( uint(i + 0x8), &Lz93d50::Poke_8008 );
}
if (hard)
prg.SwapBank<SIZE_16K,0x4000>( 0xF );
}
if (chr.Source().Size() > SIZE_8K)
{
for (dword i=offset; i <= 0xFFFF; i += 0x10)
{
Map( i + 0x0, CHR_SWAP_1K_0 );
Map( i + 0x1, CHR_SWAP_1K_1 );
Map( i + 0x2, CHR_SWAP_1K_2 );
Map( i + 0x3, CHR_SWAP_1K_3 );
Map( i + 0x4, CHR_SWAP_1K_4 );
Map( i + 0x5, CHR_SWAP_1K_5 );
Map( i + 0x6, CHR_SWAP_1K_6 );
Map( i + 0x7, CHR_SWAP_1K_7 );
}
}
}
void Lz93d50::SubLoad(State::Loader& state,const dword baseChunk)
{
NST_VERIFY( baseChunk == (AsciiId<'B','L','Z'>::V) );
if (baseChunk == AsciiId<'B','L','Z'>::V)
{
while (const dword chunk = state.Begin())
{
switch (chunk)
{
case AsciiId<'R','E','G'>::V:
NST_VERIFY( prg.Source().Size() >= SIZE_512K );
if (prg.Source().Size() >= SIZE_512K)
state.Read( regs );
break;
case AsciiId<'I','R','Q'>::V:
{
State::Loader::Data<5> data( state );
irq.Connect( data[0] & 0x1 );
irq.unit.latch = data[1] | data[2] << 8;
irq.unit.count = data[3] | data[4] << 8;
break;
}
}
state.End();
}
}
}
void Lz93d50::SubSave(State::Saver& state) const
{
state.Begin( AsciiId<'B','L','Z'>::V );
if (prg.Source().Size() >= SIZE_512K)
state.Begin( AsciiId<'R','E','G'>::V ).Write( regs ).End();
const byte data[5] =
{
irq.Connected() ? 0x1 : 0x0,
irq.unit.latch >> 0 & 0xFF,
irq.unit.latch >> 8 & 0xFF,
irq.unit.count >> 0 & 0xFF,
irq.unit.count >> 8 & 0xFF
};
state.Begin( AsciiId<'I','R','Q'>::V ).Write( data ).End();
state.End();
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
NES_POKE_AD(Lz93d50,8000)
{
regs[address & 0x7] = data;
data = 0;
for (uint i=0; i < 8; ++i)
data |= regs[i] << 4 & 0x10U;
prg.SwapBanks<SIZE_16K,0x0000>( data | (prg.GetBank<SIZE_16K,0x0000>() & 0x0F), data | 0xF );
}
NES_POKE_D(Lz93d50,8008)
{
prg.SwapBank<SIZE_16K,0x0000>( (prg.GetBank<SIZE_16K,0x0000>() & 0x10) | (data & 0x0F) );
}
NES_POKE_D(Lz93d50,800A)
{
irq.Update();
irq.unit.count = irq.unit.latch;
irq.Connect( data & 0x1 );
irq.ClearIRQ();
}
NES_POKE_D(Lz93d50,800B)
{
irq.Update();
irq.unit.latch = (irq.unit.latch & 0xFF00) | data << 0;
}
NES_POKE_D(Lz93d50,800C)
{
irq.Update();
irq.unit.latch = (irq.unit.latch & 0x00FF) | data << 8;
}
bool Lz93d50::Irq::Clock()
{
return (count-- & 0xFFFF) == 0;
}
void Lz93d50::Sync(Event event,Input::Controllers* controllers)
{
if (event == EVENT_END_FRAME)
irq.VSync();
Board::Sync( event, controllers );
}
}
}
}
}