nestopia/source/core/NstTrackerMovie.hpp
2012-09-02 13:13:55 -04:00

83 lines
1.9 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_TRACKER_MOVIE_H
#define NST_TRACKER_MOVIE_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
class Tracker::Movie
{
typedef bool (Machine::*EmuLoadState)(State::Loader&,bool);
typedef void (Machine::*EmuSaveState)(State::Saver&) const;
public:
Movie(Machine&,EmuLoadState,EmuSaveState,Cpu&,dword);
~Movie();
bool Play(std::istream&);
bool Record(std::iostream&,bool);
void Stop();
void Resync();
void Reset();
bool Execute();
private:
bool Stop(Result);
class Player;
class Recorder;
Player* player;
Recorder* recorder;
Machine& emulator;
const EmuSaveState saveState;
const EmuLoadState loadState;
Cpu& cpu;
const dword prgCrc;
public:
bool IsPlaying() const
{
return player;
}
bool IsRecording() const
{
return recorder;
}
};
}
}
#endif