nestopia/source/core/NstTracker.hpp
2012-09-02 13:13:55 -04:00

120 lines
2.6 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_TRACKER_H
#define NST_TRACKER_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
class Machine;
namespace Video
{
class Output;
}
namespace Sound
{
class Output;
}
namespace Input
{
class Controllers;
}
class Tracker
{
public:
Tracker();
~Tracker();
void Reset();
void PowerOff();
Result Execute(Machine&,Video::Output*,Sound::Output*,Input::Controllers*);
void Resync(bool=false) const;
Result TryResync(Result,bool=false) const;
void Unload();
bool IsActive() const;
bool IsLocked(bool=false) const;
Result EnableRewinder(Machine*);
void EnableRewinderSound(bool);
void ResetRewinder() const;
Result StartRewinding() const;
Result StopRewinding() const;
bool IsRewinding() const;
Result PlayMovie(Machine&,std::istream&);
Result RecordMovie(Machine&,std::iostream&,bool);
void StopMovie();
bool IsMoviePlaying() const;
bool IsMovieRecording() const;
private:
void UpdateRewinderState(bool);
class Movie;
class Rewinder;
dword frame;
ibool rewinderSound;
Machine* rewinderEnabled;
Rewinder* rewinder;
Movie* movie;
public:
bool IsRewinderEnabled() const
{
return rewinderEnabled;
}
bool IsRewinderSoundEnabled() const
{
return rewinderSound;
}
bool IsFrameLocked() const
{
return movie;
}
dword Frame() const
{
return frame;
}
};
}
}
#endif