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https://github.com/0ldsk00l/nestopia.git
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120 lines
2.6 KiB
C++
120 lines
2.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_TRACKER_H
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#define NST_TRACKER_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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class Machine;
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namespace Video
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{
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class Output;
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}
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namespace Sound
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{
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class Output;
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}
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namespace Input
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{
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class Controllers;
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}
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class Tracker
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{
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public:
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Tracker();
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~Tracker();
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void Reset();
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void PowerOff();
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Result Execute(Machine&,Video::Output*,Sound::Output*,Input::Controllers*);
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void Resync(bool=false) const;
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Result TryResync(Result,bool=false) const;
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void Unload();
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bool IsActive() const;
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bool IsLocked(bool=false) const;
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Result EnableRewinder(Machine*);
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void EnableRewinderSound(bool);
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void ResetRewinder() const;
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Result StartRewinding() const;
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Result StopRewinding() const;
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bool IsRewinding() const;
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Result PlayMovie(Machine&,std::istream&);
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Result RecordMovie(Machine&,std::iostream&,bool);
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void StopMovie();
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bool IsMoviePlaying() const;
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bool IsMovieRecording() const;
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private:
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void UpdateRewinderState(bool);
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class Movie;
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class Rewinder;
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dword frame;
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ibool rewinderSound;
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Machine* rewinderEnabled;
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Rewinder* rewinder;
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Movie* movie;
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public:
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bool IsRewinderEnabled() const
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{
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return rewinderEnabled;
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}
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bool IsRewinderSoundEnabled() const
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{
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return rewinderSound;
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}
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bool IsFrameLocked() const
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{
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return movie;
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}
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dword Frame() const
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{
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return frame;
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}
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};
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}
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}
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#endif
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