mirror of
https://github.com/0ldsk00l/nestopia.git
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184 lines
3.4 KiB
C++
184 lines
3.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_STATE_H
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#define NST_STATE_H
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#ifndef NST_VECTOR_H
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#include "NstVector.hpp"
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#endif
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#include "NstStream.hpp"
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace State
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{
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class Saver
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{
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public:
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Saver(StdStream,bool,bool,dword=0);
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~Saver();
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Saver& Begin(dword);
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Saver& Write8(uint);
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Saver& Write16(uint);
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Saver& Write32(dword);
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Saver& Write64(qaword);
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Saver& Write(const byte*,dword);
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Saver& Compress(const byte*,dword);
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Saver& End();
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protected:
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Stream::Out stream;
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private:
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enum
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{
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CHUNK_RESERVE = 8
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};
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Vector<dword> chunks;
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const bool useCompression;
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const bool internal;
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public:
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template<dword N>
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Saver& Write(const byte (&data)[N])
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{
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NST_COMPILE_ASSERT( N > 0 );
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return Write( data, N );
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}
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template<dword N>
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Saver& Compress(const byte (&data)[N])
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{
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NST_COMPILE_ASSERT( N > 0 );
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return Compress( data, N );
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}
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bool Internal() const
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{
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return internal;
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}
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};
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class Loader
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{
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public:
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Loader(StdStream,bool);
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~Loader();
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dword Begin();
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dword Check();
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dword Length() const;
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uint Read8();
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uint Read16();
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dword Read32();
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qaword Read64();
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void Read(byte*,dword);
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void Uncompress(byte*,dword);
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void End();
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void End(dword);
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template<uint N>
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class Data
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{
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struct Block
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{
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byte data[N];
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explicit Block(Loader& loader)
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{
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loader.Read( data, N );
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}
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};
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const Block block;
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public:
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explicit Data(Loader& loader)
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: block(loader) {}
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uint operator [] (uint i) const
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{
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NST_ASSERT( i < N );
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return block.data[i];
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}
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};
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protected:
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Stream::In stream;
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private:
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void CheckRead(dword);
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enum
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{
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CHUNK_RESERVE = 8
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};
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Vector<dword> chunks;
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const bool checkCrc;
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public:
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template<dword N>
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void Read(byte (&data)[N])
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{
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NST_COMPILE_ASSERT( N > 0 );
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Read( data, N );
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}
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template<dword N>
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void Uncompress(byte (&data)[N])
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{
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NST_COMPILE_ASSERT( N > 0 );
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Uncompress( data, N );
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}
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bool CheckCrc() const
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{
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return checkCrc;
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}
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};
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}
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}
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}
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#endif
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