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74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_SOUND_PCM_H
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#define NST_SOUND_PCM_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Sound
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{
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class Pcm : Apu::Channel
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{
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public:
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void Stop();
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static bool CanDo(uint,dword);
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protected:
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explicit Pcm(Apu&);
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void Play(const iword*,dword,dword);
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private:
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void Reset();
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bool UpdateSettings();
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Sample GetSample();
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qaword pos;
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struct
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{
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const iword* data;
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dword length;
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dword rate;
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} wave;
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dword rate;
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ibool muted;
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};
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}
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}
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}
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#endif
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