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The homebrew module offers configurable ports useful to homebrew game developers. By reading and writing to new ports at configurable addresses, a rom may * write to stdout * write to stderr * exit the emulator with a given exit status These can be used to create automated test suites.
152 lines
3 KiB
C++
152 lines
3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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// Copyright (C) 2018-2018 Phil Smith
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_MACHINE_H
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#define NST_MACHINE_H
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#include <iosfwd>
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#include "NstCpu.hpp"
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#include "NstPpu.hpp"
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#include "NstTracker.hpp"
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#include "NstVideoRenderer.hpp"
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Video
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{
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class Output;
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}
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namespace Sound
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{
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class Output;
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}
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namespace Input
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{
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class Device;
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class Adapter;
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class Controllers;
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}
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class Image;
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class Cheats;
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class Homebrew;
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class ImageDatabase;
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class Machine
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{
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public:
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Machine();
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~Machine();
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void Execute
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(
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Video::Output*,
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Sound::Output*,
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Input::Controllers*
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);
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enum ColorMode
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{
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COLORMODE_YUV,
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COLORMODE_RGB,
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COLORMODE_CUSTOM
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};
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Result Load
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(
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std::istream&,
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FavoredSystem,
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bool,
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std::istream*,
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bool,
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Result*,
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uint
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);
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Result Unload();
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Result PowerOff(Result=RESULT_OK);
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void Reset(bool);
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void SetRamPowerState(uint);
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void SwitchMode();
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bool LoadState(State::Loader&,bool);
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void SaveState(State::Saver&) const;
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void InitializeInputDevices() const;
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Result UpdateColorMode();
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Result UpdateColorMode(ColorMode);
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private:
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void UpdateModels();
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Result UpdateVideo(PpuModel,ColorMode);
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ColorMode GetColorMode() const;
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enum
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{
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OPEN_BUS = 0x40
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};
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NES_DECL_POKE( 4016 );
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NES_DECL_PEEK( 4016 );
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NES_DECL_POKE( 4017 );
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NES_DECL_PEEK( 4017 );
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uint state;
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dword frame;
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public:
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Cpu cpu;
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Input::Adapter* extPort;
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Input::Device* expPort;
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Image* image;
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Cheats* cheats;
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Homebrew* homebrew;
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ImageDatabase* imageDatabase;
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Tracker tracker;
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Ppu ppu;
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Video::Renderer renderer;
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uint Is(uint a) const
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{
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return state & a;
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}
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bool Is(uint a,uint b) const
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{
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return (state & a) && (state & b);
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}
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};
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}
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}
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#endif
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