mirror of
https://github.com/0ldsk00l/nestopia.git
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164 lines
5.1 KiB
C++
164 lines
5.1 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_IO_LINE_H
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#define NST_IO_LINE_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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namespace Nes
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{
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namespace Core
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{
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namespace Io
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{
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#ifdef NST_FASTDELEGATE
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class Line : public ImplicitBool<Line>
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{
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class Component {};
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typedef void (NST_FASTCALL Component::*Toggler)(Address,Cycle);
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Component* component;
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Toggler toggler;
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NST_COMPILE_ASSERT( sizeof(Toggler) <= sizeof(void (*)(void*,Address,Cycle)) );
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public:
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Line() {}
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template<typename T>
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Line(T* c,void (NST_FASTCALL T::*t)(Address,Cycle))
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:
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component ( reinterpret_cast<Component*>(c) ),
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toggler ( reinterpret_cast<Toggler>(t) )
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{
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NST_COMPILE_ASSERT( sizeof(toggler) == sizeof(t) );
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}
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template<typename T>
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void Set(T* c,void (NST_FASTCALL T::*t)(Address,Cycle))
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{
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NST_COMPILE_ASSERT( sizeof(toggler) == sizeof(t) );
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component = reinterpret_cast<Component*>(c);
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toggler = reinterpret_cast<Toggler>(t);
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}
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void Unset()
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{
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component = NULL;
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toggler = NULL;
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}
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bool operator ! () const
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{
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return component == NULL;
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}
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void Toggle(Address address,Cycle cycle) const
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{
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(*component.*toggler)( address, cycle );
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}
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};
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#define NES_DECL_LINE(a_) void NST_FASTCALL Line_##a_(Address,Cycle)
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#define NES_LINE(o_,a_) void NST_FASTCALL o_::Line_##a_(Address address,Cycle cycle)
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#define NES_LINE_T(t_,o_,a_) t_ void NST_FASTCALL o_::Line_##a_(Address address,Cycle cycle)
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#else
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class Line : public ImplicitBool<Line>
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{
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typedef void* Component;
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typedef void (NST_REGCALL *Toggler)(Component,Address,Cycle);
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Component component;
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Toggler toggler;
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public:
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Line() {}
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Line(Component c,Toggler t)
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:
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component ( c ),
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toggler ( t )
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{}
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void Set(Component c,Toggler t)
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{
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component = c;
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toggler = t;
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}
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void Unset()
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{
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component = NULL;
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toggler = NULL;
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}
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bool operator ! () const
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{
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return component == NULL;
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}
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void Toggle(Address address,Cycle cycle) const
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{
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toggler( component, address, cycle );
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}
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};
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#define NES_DECL_LINE(a_) \
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\
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NST_FORCE_INLINE void NST_FASTCALL Line_M_##a_(Address,Cycle); \
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static NST_NO_INLINE void NST_REGCALL Line_##a_(void*,Address,Cycle)
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#define NES_LINE(o_,a_) \
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\
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NST_NO_INLINE void NST_REGCALL o_::Line_##a_(void* p_,Address a_,Cycle c_) \
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{ \
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static_cast<o_*>(p_)->Line_M_##a_(a_,c_); \
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} \
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\
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NST_FORCE_INLINE void NST_FASTCALL o_::Line_M_##a_(Address address,Cycle cycle)
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#define NES_LINE_T(t_,o_,a_) \
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\
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t_ NST_NO_INLINE void NST_REGCALL o_::Line_##a_(void* p_,Address a_,Cycle c_) \
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{ \
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static_cast<o_*>(p_)->Line_M_##a_(a_,c_); \
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} \
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\
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t_ NST_FORCE_INLINE void NST_FASTCALL o_::Line_M_##a_(Address address,Cycle cycle)
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#endif
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}
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}
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}
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#endif
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