mirror of
https://github.com/0ldsk00l/nestopia.git
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120 lines
2.3 KiB
C++
120 lines
2.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_CHIPS_H
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#define NST_CHIPS_H
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#ifdef NST_PRAGMA_ONCE
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#pragma once
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#endif
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#include "NstPins.hpp"
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namespace Nes
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{
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namespace Core
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{
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class Chips
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{
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public:
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Chips(const Chips&);
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~Chips();
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Chips& operator = (const Chips&);
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class Type
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{
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friend class Chips;
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Pins pins;
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Properties samples;
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public:
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Pins::PinsProxy Pin(uint number)
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{
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return pins[number];
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}
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Pins::ConstPinsProxy Pin(uint number) const
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{
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return pins[number];
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}
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Properties::Proxy Sample(uint number)
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{
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return samples[number];
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}
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Properties::ConstProxy Sample(uint number) const
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{
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return samples[number];
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}
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bool PinsDefined() const
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{
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return pins;
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}
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bool HasSamples() const
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{
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return samples;
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}
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};
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Type& Add(wcstring);
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Type* Find(wcstring);
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const Type* Find(wcstring) const;
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void Clear();
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private:
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struct Container;
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Container* container;
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public:
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Chips()
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: container(NULL) {}
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bool Has(wcstring type) const
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{
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return Find(type);
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}
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Type& operator [] (wcstring type)
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{
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return *Find(type);
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}
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const Type& operator [] (wcstring type) const
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{
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return *Find(type);
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}
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};
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}
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}
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#endif
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