nestopia/source/win32/NstWindowPoint.hpp

179 lines
4 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_WINDOW_POINT_H
#define NST_WINDOW_POINT_H
#pragma once
#include "NstMain.hpp"
#include <windows.h>
namespace Nestopia
{
namespace Window
{
struct Point : POINT
{
enum Scaling
{
SCALE_BELOW,
SCALE_ABOVE,
SCALE_NEAREST
};
uint ScaleToFit(uint,uint,Scaling,uint=UINT_MAX);
Point(int v=0)
{
x = v;
y = v;
}
Point(int a,int b)
{
x = a;
y = b;
}
Point(const POINT& p)
{
x = p.x;
y = p.y;
}
Point(const RECT& r)
{
x = r.right - r.left;
y = r.bottom - r.top;
}
Point& Set(int a,int b)
{
x = a;
y = b;
return *this;
}
Point& operator = (const POINT& p)
{
x = p.x;
y = p.y;
return *this;
}
Point& operator = (int v)
{
x = v;
y = v;
return *this;
}
Point& operator = (const RECT& r)
{
x = r.right - r.left;
y = r.bottom - r.top;
return *this;
}
bool operator == (const Point& p) const { return x == p.x && y == p.y; }
bool operator != (const Point& p) const { return x != p.x || y != p.y; }
bool operator < (const Point& p) const { return x * y < p.x * p.y; }
bool operator > (const Point& p) const { return x * y > p.x * p.y; }
bool operator <= (const Point& p) const { return x * y <= p.x * p.y; }
bool operator >= (const Point& p) const { return x * y >= p.x * p.y; }
bool operator ! () const
{
return (x | y) == 0;
}
long& operator [] (uint i)
{
return (&x)[i];
}
const long& operator [] (uint i) const
{
return (&x)[i];
}
Point& operator += (const Point& p) { x += p.x; y += p.y; return *this; }
Point& operator -= (const Point& p) { x -= p.x; y -= p.y; return *this; }
Point& operator *= (const Point& p) { x *= p.x; y *= p.y; return *this; }
Point& operator /= (const Point& p) { x /= p.x; y /= p.y; return *this; }
Point operator + (const Point& p) const { return Point( x + p.x, y + p.y ); }
Point operator - (const Point& p) const { return Point( x - p.x, y - p.y ); }
Point operator * (const Point& p) const { return Point( x * p.x, y * p.y ); }
Point operator / (const Point& p) const { return Point( x / p.x, y / p.y ); }
friend Point operator + (int v,const Point& p) { return Point( p.x + v, p.y + v ); }
friend Point operator * (int v,const Point& p) { return Point( p.x * v, p.y * v ); }
Point Center() const
{
return Point( x / 2, y / 2 );
}
uint ScaleToFit(const Point& p,Scaling s,uint f=UINT_MAX)
{
return ScaleToFit( p.x, p.y, s, f );
}
Point& ClientTransform(HWND hWnd)
{
::ScreenToClient( hWnd, this );
return *this;
}
Point& ScreenTransform(HWND hWnd)
{
::ClientToScreen( hWnd, this );
return *this;
}
struct Client;
struct Picture;
struct NonClient;
};
struct Point::Client : Point
{
Client(HWND);
};
struct Point::Picture : Point
{
Picture(HWND);
};
struct Point::NonClient : Point
{
NonClient(HWND);
};
}
}
#endif