mirror of
https://github.com/0ldsk00l/nestopia.git
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179 lines
4 KiB
C++
179 lines
4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_WINDOW_POINT_H
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#define NST_WINDOW_POINT_H
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#pragma once
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#include "NstMain.hpp"
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#include <windows.h>
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namespace Nestopia
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{
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namespace Window
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{
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struct Point : POINT
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{
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enum Scaling
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{
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SCALE_BELOW,
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SCALE_ABOVE,
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SCALE_NEAREST
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};
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uint ScaleToFit(uint,uint,Scaling,uint=UINT_MAX);
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Point(int v=0)
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{
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x = v;
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y = v;
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}
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Point(int a,int b)
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{
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x = a;
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y = b;
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}
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Point(const POINT& p)
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{
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x = p.x;
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y = p.y;
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}
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Point(const RECT& r)
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{
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x = r.right - r.left;
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y = r.bottom - r.top;
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}
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Point& Set(int a,int b)
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{
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x = a;
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y = b;
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return *this;
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}
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Point& operator = (const POINT& p)
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{
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x = p.x;
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y = p.y;
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return *this;
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}
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Point& operator = (int v)
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{
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x = v;
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y = v;
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return *this;
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}
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Point& operator = (const RECT& r)
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{
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x = r.right - r.left;
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y = r.bottom - r.top;
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return *this;
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}
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bool operator == (const Point& p) const { return x == p.x && y == p.y; }
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bool operator != (const Point& p) const { return x != p.x || y != p.y; }
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bool operator < (const Point& p) const { return x * y < p.x * p.y; }
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bool operator > (const Point& p) const { return x * y > p.x * p.y; }
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bool operator <= (const Point& p) const { return x * y <= p.x * p.y; }
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bool operator >= (const Point& p) const { return x * y >= p.x * p.y; }
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bool operator ! () const
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{
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return (x | y) == 0;
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}
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long& operator [] (uint i)
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{
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return (&x)[i];
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}
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const long& operator [] (uint i) const
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{
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return (&x)[i];
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}
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Point& operator += (const Point& p) { x += p.x; y += p.y; return *this; }
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Point& operator -= (const Point& p) { x -= p.x; y -= p.y; return *this; }
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Point& operator *= (const Point& p) { x *= p.x; y *= p.y; return *this; }
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Point& operator /= (const Point& p) { x /= p.x; y /= p.y; return *this; }
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Point operator + (const Point& p) const { return Point( x + p.x, y + p.y ); }
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Point operator - (const Point& p) const { return Point( x - p.x, y - p.y ); }
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Point operator * (const Point& p) const { return Point( x * p.x, y * p.y ); }
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Point operator / (const Point& p) const { return Point( x / p.x, y / p.y ); }
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friend Point operator + (int v,const Point& p) { return Point( p.x + v, p.y + v ); }
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friend Point operator * (int v,const Point& p) { return Point( p.x * v, p.y * v ); }
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Point Center() const
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{
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return Point( x / 2, y / 2 );
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}
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uint ScaleToFit(const Point& p,Scaling s,uint f=UINT_MAX)
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{
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return ScaleToFit( p.x, p.y, s, f );
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}
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Point& ClientTransform(HWND hWnd)
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{
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::ScreenToClient( hWnd, this );
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return *this;
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}
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Point& ScreenTransform(HWND hWnd)
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{
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::ClientToScreen( hWnd, this );
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return *this;
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}
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struct Client;
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struct Picture;
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struct NonClient;
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};
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struct Point::Client : Point
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{
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Client(HWND);
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};
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struct Point::Picture : Point
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{
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Picture(HWND);
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};
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struct Point::NonClient : Point
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{
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NonClient(HWND);
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};
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}
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}
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#endif
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