mirror of
https://github.com/0ldsk00l/nestopia.git
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151 lines
3.3 KiB
C++
151 lines
3.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_WINDOW_MAIN_H
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#define NST_WINDOW_MAIN_H
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#pragma once
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#include "NstWindowDynamic.hpp"
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#include "NstManagerVideo.hpp"
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#include "NstManagerSound.hpp"
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#include "NstManagerInput.hpp"
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#include "NstManagerFrameClock.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class Main : Managers::Manager
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{
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public:
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Main
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(
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Managers::Emulator&,
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const Configuration&,
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Menu&,
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const Managers::Paths&,
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const Managers::Preferences&,
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int
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);
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~Main();
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int Run();
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void Save(Configuration&) const;
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uint GetMaxMessageLength() const;
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private:
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struct MainWindow : Dynamic
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{
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MainWindow(const Configuration&,const Menu&);
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enum
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{
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CLASS_STYLE =
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(
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CS_HREDRAW |
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CS_VREDRAW
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),
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WIN_STYLE =
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(
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WS_OVERLAPPED |
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WS_CAPTION |
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WS_SYSMENU |
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WS_MINIMIZEBOX |
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WS_MAXIMIZEBOX |
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WS_THICKFRAME |
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WS_CLIPCHILDREN
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),
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WIN_EXSTYLE =
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(
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WS_EX_ACCEPTFILES |
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WS_EX_CLIENTEDGE
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)
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};
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bool menu;
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bool maximized;
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Rect rect;
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static const wchar_t name[];
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};
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inline bool Fullscreen() const;
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inline bool Windowed() const;
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bool CanRunInBackground() const;
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bool ToggleMenu() const;
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bool OnStartEmulation();
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void OnStopEmulation();
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void OnReturnInputScreen(Rect&);
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void OnReturnOutputScreen(Rect&);
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ibool OnSysKeyDown (Param&);
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ibool OnCommand (Param&);
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ibool OnEnable (Param&);
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ibool OnEnterSizeMoveMenu (Param&);
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ibool OnActivate (Param&);
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ibool OnSysCommand (Param&);
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ibool OnNclButton (Param&);
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ibool OnNcrButton (Param&);
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ibool OnPowerBroadCast (Param&);
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ibool OnCommandResume (Param&);
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void OnCmdViewSwitchScreen (uint);
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void OnCmdViewShowOnTop (uint);
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void OnCmdViewShowMenu (uint);
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void OnEmuEvent(Managers::Emulator::Event,Managers::Emulator::Data);
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void OnAppEvent(Application::Instance::Event,const void*);
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const Managers::Preferences& preferences;
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MainWindow window;
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Managers::Video video;
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Managers::Sound sound;
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Managers::Input input;
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Managers::FrameClock frameClock;
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public:
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Custom& Get()
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{
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return window;
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}
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const Custom& Get() const
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{
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return window;
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}
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};
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}
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}
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#endif
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