mirror of
https://github.com/0ldsk00l/nestopia.git
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114 lines
2.6 KiB
C++
114 lines
2.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_WINDOW_DYNAMIC_H
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#define NST_WINDOW_DYNAMIC_H
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#pragma once
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#include "NstWindowCustom.hpp"
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#include "NstString.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class Dynamic : public Custom
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{
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HeapString className;
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public:
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struct Context
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{
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wcstring className;
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DWORD classStyle;
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HCURSOR hCursor;
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HICON hIcon;
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HBRUSH hBackground;
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wcstring windowName;
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DWORD winStyle;
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DWORD exStyle;
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int x;
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int y;
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int width;
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int height;
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HWND hParent;
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HMENU hMenu;
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Context()
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:
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className (NULL),
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classStyle (0),
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hCursor (NULL),
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hIcon (NULL),
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hBackground (NULL),
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windowName (NULL),
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winStyle (0),
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exStyle (0),
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x (CW_USEDEFAULT),
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y (CW_USEDEFAULT),
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width (CW_USEDEFAULT),
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height (CW_USEDEFAULT),
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hParent (NULL),
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hMenu (NULL)
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{}
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};
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Dynamic();
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template<typename Owner,typename MsgArray>
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Dynamic(Owner*,MsgArray&);
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~Dynamic();
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void Create(Context&);
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void Destroy();
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private:
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void Initialize();
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typedef Collection::Vector<Dynamic*> Instances;
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void OnCreate(HWND);
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ibool OnNcDestroy(Param&);
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static LRESULT CALLBACK WndProcSingle (HWND,uint,WPARAM,LPARAM);
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static LRESULT CALLBACK WndProcMulti (HWND,uint,WPARAM,LPARAM);
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static LRESULT CALLBACK WndProcCreate (HWND,uint,WPARAM,LPARAM);
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static Instances instances;
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};
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template<typename Owner,typename MsgArray>
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Dynamic::Dynamic(Owner* owner,MsgArray& array)
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: Custom( owner, array )
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{
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Initialize();
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}
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}
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}
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#endif
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