nestopia/source/win32/NstWindowDropFiles.cpp

66 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstWindowParam.hpp"
#include "NstWindowRect.hpp"
#include "NstWindowDropFiles.hpp"
namespace Nestopia
{
namespace Window
{
DropFiles::DropFiles(const Param& param)
: hDrop(reinterpret_cast<HDROP>(param.wParam)), hWnd(param.hWnd) {}
DropFiles::~DropFiles()
{
::DragFinish( hDrop );
}
uint DropFiles::Size() const
{
return ::DragQueryFile( hDrop, 0xFFFFFFFF, NULL, 0 );
}
Path DropFiles::operator [] (uint i) const
{
Path file;
if (const uint length = ::DragQueryFile( hDrop, i, NULL, 0 ))
{
file.Resize( length );
::DragQueryFile( hDrop, i, file.Ptr(), length + 1 );
}
return file;
}
bool DropFiles::Inside(HWND const hChild) const
{
Point point;
::DragQueryPoint( hDrop, &point );
return Rect::Window(hChild).Inside( point.ScreenTransform(hWnd) );
}
}
}