nestopia/source/win32/NstWindowDialog.hpp

177 lines
4.4 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_WINDOW_DIALOG_H
#define NST_WINDOW_DIALOG_H
#pragma once
#include "language/resource.h"
#include "NstWindowCustom.hpp"
#include "NstCtrlCheckBox.hpp"
#include "NstCtrlRadioButton.hpp"
#include "NstCtrlListBox.hpp"
#include "NstCtrlListView.hpp"
#include "NstCtrlTreeView.hpp"
#include "NstCtrlComboBox.hpp"
#include "NstCtrlSlider.hpp"
#include "NstCtrlEdit.hpp"
namespace Nestopia
{
namespace Window
{
class Dialog : public Custom
{
public:
explicit Dialog(uint);
template<typename Owner,typename MsgArray>
Dialog(uint,Owner*,MsgArray&);
template<typename Owner,typename MsgArray,typename CmdArray>
Dialog(uint,Owner*,MsgArray&,CmdArray&);
template<typename Owner,typename Msg>
Dialog(uint,uint,Owner*,Msg);
~Dialog();
enum Type
{
MODAL,
MODELESS_CHILD,
MODELESS_FREE
};
INT_PTR Open(Type=MODAL);
void Close(int=0);
void SetItemIcon(uint,uint) const;
private:
class NoTaskbarWindow;
typedef Collection::Vector<Dialog*> Instances;
void Init();
ibool OnCommand (Param&);
ibool OnClose (Param&);
void OnIdle (Param&);
void OnSysCommand (Param&);
void OnNclButton (Param&);
void OnNcrButton (Param&);
NST_NO_INLINE void Fetch(HWND);
NST_NO_INLINE void Ditch(Instances::Iterator);
static BOOL CALLBACK DlgProc(HWND,uint,WPARAM,LPARAM);
MsgHandler cmdHandler;
const uint id;
const NoTaskbarWindow* noTaskbarWindow;
class ModelessDialogs
{
public:
static void Add(HWND);
static bool Remove(HWND);
private:
typedef bool (*Processor)(MSG&);
typedef Collection::Vector<HWND> Instances;
static void Update();
static bool ProcessNone (MSG&);
static bool ProcessSingle (MSG&);
static bool ProcessMultiple (MSG&);
static Processor processor;
static Instances instances;
public:
static bool ProcessMessage(MSG& msg)
{
return processor( msg );
}
};
static Instances instances;
public:
Control::Generic Control (uint id) const { return Control::Generic ( hWnd, id ); }
Control::CheckBox CheckBox (uint id) const { return Control::CheckBox ( hWnd, id ); }
Control::ComboBox ComboBox (uint id) const { return Control::ComboBox ( hWnd, id ); }
Control::RadioButton RadioButton (uint id) const { return Control::RadioButton ( hWnd, id ); }
Control::Edit Edit (uint id) const { return Control::Edit ( hWnd, id ); }
Control::ListBox ListBox (uint id) const { return Control::ListBox ( hWnd, id ); }
Control::ListView ListView (uint id) const { return Control::ListView ( hWnd, id ); }
Control::TreeView TreeView (uint id) const { return Control::TreeView ( hWnd, id ); }
Control::Slider Slider (uint id) const { return Control::Slider ( hWnd, id ); }
uint GetId() const
{
return id;
}
bool IsOpen() const
{
return hWnd;
}
MsgHandler& Commands()
{
return cmdHandler;
}
static bool ProcessMessage(MSG& msg)
{
return ModelessDialogs::ProcessMessage( msg );
}
static void RegisterModeless(HWND hWnd)
{
NST_ASSERT( hWnd );
ModelessDialogs::Add( hWnd );
}
static bool UnregisterModeless(HWND hWnd)
{
NST_ASSERT( hWnd );
return ModelessDialogs::Remove( hWnd );
}
};
}
}
#include "NstWindowDialog.inl"
#endif