mirror of
https://github.com/0ldsk00l/nestopia.git
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177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_WINDOW_DIALOG_H
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#define NST_WINDOW_DIALOG_H
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#pragma once
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#include "language/resource.h"
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#include "NstWindowCustom.hpp"
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#include "NstCtrlCheckBox.hpp"
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#include "NstCtrlRadioButton.hpp"
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#include "NstCtrlListBox.hpp"
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#include "NstCtrlListView.hpp"
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#include "NstCtrlTreeView.hpp"
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#include "NstCtrlComboBox.hpp"
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#include "NstCtrlSlider.hpp"
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#include "NstCtrlEdit.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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class Dialog : public Custom
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{
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public:
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explicit Dialog(uint);
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template<typename Owner,typename MsgArray>
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Dialog(uint,Owner*,MsgArray&);
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template<typename Owner,typename MsgArray,typename CmdArray>
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Dialog(uint,Owner*,MsgArray&,CmdArray&);
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template<typename Owner,typename Msg>
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Dialog(uint,uint,Owner*,Msg);
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~Dialog();
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enum Type
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{
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MODAL,
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MODELESS_CHILD,
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MODELESS_FREE
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};
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INT_PTR Open(Type=MODAL);
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void Close(int=0);
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void SetItemIcon(uint,uint) const;
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private:
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class NoTaskbarWindow;
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typedef Collection::Vector<Dialog*> Instances;
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void Init();
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ibool OnCommand (Param&);
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ibool OnClose (Param&);
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void OnIdle (Param&);
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void OnSysCommand (Param&);
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void OnNclButton (Param&);
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void OnNcrButton (Param&);
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NST_NO_INLINE void Fetch(HWND);
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NST_NO_INLINE void Ditch(Instances::Iterator);
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static BOOL CALLBACK DlgProc(HWND,uint,WPARAM,LPARAM);
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MsgHandler cmdHandler;
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const uint id;
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const NoTaskbarWindow* noTaskbarWindow;
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class ModelessDialogs
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{
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public:
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static void Add(HWND);
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static bool Remove(HWND);
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private:
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typedef bool (*Processor)(MSG&);
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typedef Collection::Vector<HWND> Instances;
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static void Update();
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static bool ProcessNone (MSG&);
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static bool ProcessSingle (MSG&);
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static bool ProcessMultiple (MSG&);
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static Processor processor;
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static Instances instances;
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public:
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static bool ProcessMessage(MSG& msg)
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{
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return processor( msg );
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}
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};
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static Instances instances;
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public:
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Control::Generic Control (uint id) const { return Control::Generic ( hWnd, id ); }
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Control::CheckBox CheckBox (uint id) const { return Control::CheckBox ( hWnd, id ); }
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Control::ComboBox ComboBox (uint id) const { return Control::ComboBox ( hWnd, id ); }
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Control::RadioButton RadioButton (uint id) const { return Control::RadioButton ( hWnd, id ); }
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Control::Edit Edit (uint id) const { return Control::Edit ( hWnd, id ); }
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Control::ListBox ListBox (uint id) const { return Control::ListBox ( hWnd, id ); }
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Control::ListView ListView (uint id) const { return Control::ListView ( hWnd, id ); }
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Control::TreeView TreeView (uint id) const { return Control::TreeView ( hWnd, id ); }
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Control::Slider Slider (uint id) const { return Control::Slider ( hWnd, id ); }
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uint GetId() const
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{
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return id;
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}
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bool IsOpen() const
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{
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return hWnd;
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}
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MsgHandler& Commands()
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{
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return cmdHandler;
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}
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static bool ProcessMessage(MSG& msg)
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{
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return ModelessDialogs::ProcessMessage( msg );
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}
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static void RegisterModeless(HWND hWnd)
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{
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NST_ASSERT( hWnd );
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ModelessDialogs::Add( hWnd );
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}
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static bool UnregisterModeless(HWND hWnd)
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{
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NST_ASSERT( hWnd );
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return ModelessDialogs::Remove( hWnd );
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}
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};
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}
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}
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#include "NstWindowDialog.inl"
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#endif
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