mirror of
https://github.com/0ldsk00l/nestopia.git
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100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_WINDOW_CUSTOM_H
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#define NST_WINDOW_CUSTOM_H
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#pragma once
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#include "NstCollectionRouter.hpp"
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#include "NstWindowGeneric.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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using Application::Configuration;
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struct Param;
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typedef Collection::Router<ibool,Param&,uint> MsgHandler;
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class Custom : public Generic
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{
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protected:
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MsgHandler msgHandler;
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Custom() {}
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template<typename Owner,typename MsgArray>
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Custom(Owner* owner,MsgArray& array)
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: msgHandler( owner, array ) {}
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template<typename Owner,typename Msg>
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Custom(uint mid,Owner* owner,Msg msg)
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: msgHandler( mid, owner, msg ) {}
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private:
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typedef Object::Delegate<uint> TimerCallback;
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struct Timer : TimerCallback
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{
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Timer(const TimerCallback&);
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bool active;
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};
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typedef Collection::Vector<Timer> Timers;
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void StartTimer(TimerCallback,uint) const;
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bool StopTimer(TimerCallback) const;
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static void CALLBACK TimerProc(HWND,uint,UINT_PTR,DWORD);
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static Timers timers;
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public:
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MsgHandler& Messages()
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{
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return msgHandler;
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}
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template<typename Data,typename Code>
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void StartTimer(Data* data,Code code,uint duration) const
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{
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StartTimer( TimerCallback(data,code), duration );
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}
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template<typename Data,typename Code>
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bool StopTimer(Data* data,Code code) const
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{
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return StopTimer( TimerCallback(data,code) );
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}
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};
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}
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}
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#endif
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