nestopia/source/win32/NstWindowCustom.hpp

100 lines
2.4 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_WINDOW_CUSTOM_H
#define NST_WINDOW_CUSTOM_H
#pragma once
#include "NstCollectionRouter.hpp"
#include "NstWindowGeneric.hpp"
namespace Nestopia
{
namespace Window
{
using Application::Configuration;
struct Param;
typedef Collection::Router<ibool,Param&,uint> MsgHandler;
class Custom : public Generic
{
protected:
MsgHandler msgHandler;
Custom() {}
template<typename Owner,typename MsgArray>
Custom(Owner* owner,MsgArray& array)
: msgHandler( owner, array ) {}
template<typename Owner,typename Msg>
Custom(uint mid,Owner* owner,Msg msg)
: msgHandler( mid, owner, msg ) {}
private:
typedef Object::Delegate<uint> TimerCallback;
struct Timer : TimerCallback
{
Timer(const TimerCallback&);
bool active;
};
typedef Collection::Vector<Timer> Timers;
void StartTimer(TimerCallback,uint) const;
bool StopTimer(TimerCallback) const;
static void CALLBACK TimerProc(HWND,uint,UINT_PTR,DWORD);
static Timers timers;
public:
MsgHandler& Messages()
{
return msgHandler;
}
template<typename Data,typename Code>
void StartTimer(Data* data,Code code,uint duration) const
{
StartTimer( TimerCallback(data,code), duration );
}
template<typename Data,typename Code>
bool StopTimer(Data* data,Code code) const
{
return StopTimer( TimerCallback(data,code) );
}
};
}
}
#endif