mirror of
https://github.com/0ldsk00l/nestopia.git
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106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "language/resource.h"
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#include "NstApplicationException.hpp"
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#include "NstWindowCustom.hpp"
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namespace Nestopia
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{
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namespace Window
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{
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Custom::Timers Custom::timers;
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Custom::Timer::Timer(const TimerCallback& t)
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: TimerCallback(t) {}
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void Custom::StartTimer(const TimerCallback timer,const uint duration) const
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{
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NST_ASSERT( hWnd );
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uint id = 0;
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for (Timers::ConstIterator it(timers.Begin()), end(timers.End()); ; ++it, ++id)
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{
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if (it == end)
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{
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timers.PushBack( timer );
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break;
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}
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else if (*it == timer)
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{
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break;
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}
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}
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timers[id].active = true;
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if (!::SetTimer( hWnd, id, duration, &TimerProc ))
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throw Application::Exception( IDS_ERR_FAILED, L"SetTimer()" );
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}
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bool Custom::StopTimer(const TimerCallback timer) const
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{
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for (Timers::Iterator it(timers.Begin()), end(timers.End()); it != end; ++it)
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{
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if (*it == timer && it->active)
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{
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it->active = false;
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::KillTimer( hWnd, it - timers.Begin() );
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return true;
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}
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}
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return false;
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("t", on)
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#endif
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void CALLBACK Custom::TimerProc(HWND const hWnd,uint,const UINT_PTR id,DWORD)
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{
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NST_ASSERT( id < timers.Size() );
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const uint next = timers[id]();
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if (timers[id].active)
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{
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if (next == 0)
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{
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timers[id].active = false;
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::KillTimer( hWnd, id );
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}
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else if (next != 1)
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{
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::SetTimer( hWnd, id, next, &TimerProc );
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}
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}
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("t", on)
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#endif
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}
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}
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