mirror of
https://github.com/0ldsk00l/nestopia.git
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202 lines
4.1 KiB
C++
202 lines
4.1 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#include "NstSystemTimer.hpp"
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#include <windows.h>
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#if NST_MSVC
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#pragma comment(lib,"winmm")
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#endif
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#if NST_MSVC >= 1200
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#pragma warning( push )
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#pragma warning( disable : 4201 )
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#endif
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#include <MMSystem.h>
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#if NST_MSVC >= 1200
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#pragma warning( pop )
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#endif
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namespace Nestopia
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{
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namespace System
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{
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const Timer::Settings Timer::settings;
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Timer::Settings::Settings()
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: period(0)
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{
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LARGE_INTEGER li;
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if (::QueryPerformanceFrequency( &li ))
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{
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pfFrequency = li.HighPart;
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pfFrequency = pfFrequency << 32 | li.LowPart;
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}
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else
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{
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pfFrequency = 0;
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}
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if (::timeBeginPeriod( 1 ) != TIMERR_NOCANDO)
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{
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period = 1;
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}
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else
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{
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TIMECAPS caps;
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if
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(
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::timeGetDevCaps( &caps, sizeof(caps) ) == TIMERR_NOERROR &&
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caps.wPeriodMin &&
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::timeBeginPeriod( caps.wPeriodMin ) != TIMERR_NOCANDO
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)
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period = caps.wPeriodMin;
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}
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}
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Timer::Settings::~Settings()
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{
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if (period)
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::timeEndPeriod( period );
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}
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Timer::Timer(const Type desired)
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{
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Reset( desired );
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("t", on)
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#endif
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inline bool Timer::QueryPf(Value& value)
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{
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LARGE_INTEGER li;
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if (::QueryPerformanceCounter( &li ))
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{
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value = li.HighPart;
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value = value << 32 | li.LowPart;
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return true;
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}
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else
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{
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return false;
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}
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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bool Timer::Reset(const Type desired)
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{
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threshold = THRESHOLD;
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giveup = 0;
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if (desired == PERFORMANCE && settings.pfFrequency - uint(MIN_PF_FRQ) <= uint(MAX_PF_FRQ) && QueryPf( start ))
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{
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frequency = settings.pfFrequency;
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checkPoint = settings.pfFrequency * uint(CHECKPOINT);
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type = PERFORMANCE;
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}
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else
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{
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start = ::timeGetTime();
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frequency = 1000;
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checkPoint = 1000 * CHECKPOINT;
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type = MULTIMEDIA;
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}
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return type == desired;
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("t", on)
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#endif
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Timer::Value Timer::Elapsed() const
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{
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if (type == PERFORMANCE)
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{
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Value current;
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return QueryPf( current ) ? current - start : Value(0);
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}
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else
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{
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return ::timeGetTime() - uint(start);
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}
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}
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bool Timer::Wait(Value current,const Value target)
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{
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NST_ASSERT( target >= current );
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if (target - current >= frequency * uint(SUSPICIOUS))
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{
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NST_DEBUG_MSG("timer clock jump!");
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return false;
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}
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const uint milliSecs( (target - current) * 1000 / frequency );
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if (milliSecs > settings.period + threshold)
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{
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::Sleep( milliSecs - threshold );
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current = Elapsed();
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if (current > target)
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{
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threshold += giveup;
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giveup ^= 1;
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}
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}
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if (threshold > THRESHOLD && checkPoint < target)
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{
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--threshold;
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checkPoint = target + frequency * uint(CHECKPOINT);
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}
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if (type == PERFORMANCE)
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{
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for (const Value s(start); current < target && QueryPf( current ); current -= s);
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}
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else
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{
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for (uint c=current, t=target, s=start; c < t; c = ::timeGetTime() - s);
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}
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return true;
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}
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#ifdef NST_MSVC_OPTIMIZE
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#pragma optimize("", on)
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#endif
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}
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}
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