nestopia/source/win32/NstSystemTimer.cpp

202 lines
4.1 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstSystemTimer.hpp"
#include <windows.h>
#if NST_MSVC
#pragma comment(lib,"winmm")
#endif
#if NST_MSVC >= 1200
#pragma warning( push )
#pragma warning( disable : 4201 )
#endif
#include <MMSystem.h>
#if NST_MSVC >= 1200
#pragma warning( pop )
#endif
namespace Nestopia
{
namespace System
{
const Timer::Settings Timer::settings;
Timer::Settings::Settings()
: period(0)
{
LARGE_INTEGER li;
if (::QueryPerformanceFrequency( &li ))
{
pfFrequency = li.HighPart;
pfFrequency = pfFrequency << 32 | li.LowPart;
}
else
{
pfFrequency = 0;
}
if (::timeBeginPeriod( 1 ) != TIMERR_NOCANDO)
{
period = 1;
}
else
{
TIMECAPS caps;
if
(
::timeGetDevCaps( &caps, sizeof(caps) ) == TIMERR_NOERROR &&
caps.wPeriodMin &&
::timeBeginPeriod( caps.wPeriodMin ) != TIMERR_NOCANDO
)
period = caps.wPeriodMin;
}
}
Timer::Settings::~Settings()
{
if (period)
::timeEndPeriod( period );
}
Timer::Timer(const Type desired)
{
Reset( desired );
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("t", on)
#endif
inline bool Timer::QueryPf(Value& value)
{
LARGE_INTEGER li;
if (::QueryPerformanceCounter( &li ))
{
value = li.HighPart;
value = value << 32 | li.LowPart;
return true;
}
else
{
return false;
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
bool Timer::Reset(const Type desired)
{
threshold = THRESHOLD;
giveup = 0;
if (desired == PERFORMANCE && settings.pfFrequency - uint(MIN_PF_FRQ) <= uint(MAX_PF_FRQ) && QueryPf( start ))
{
frequency = settings.pfFrequency;
checkPoint = settings.pfFrequency * uint(CHECKPOINT);
type = PERFORMANCE;
}
else
{
start = ::timeGetTime();
frequency = 1000;
checkPoint = 1000 * CHECKPOINT;
type = MULTIMEDIA;
}
return type == desired;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("t", on)
#endif
Timer::Value Timer::Elapsed() const
{
if (type == PERFORMANCE)
{
Value current;
return QueryPf( current ) ? current - start : Value(0);
}
else
{
return ::timeGetTime() - uint(start);
}
}
bool Timer::Wait(Value current,const Value target)
{
NST_ASSERT( target >= current );
if (target - current >= frequency * uint(SUSPICIOUS))
{
NST_DEBUG_MSG("timer clock jump!");
return false;
}
const uint milliSecs( (target - current) * 1000 / frequency );
if (milliSecs > settings.period + threshold)
{
::Sleep( milliSecs - threshold );
current = Elapsed();
if (current > target)
{
threshold += giveup;
giveup ^= 1;
}
}
if (threshold > THRESHOLD && checkPoint < target)
{
--threshold;
checkPoint = target + frequency * uint(CHECKPOINT);
}
if (type == PERFORMANCE)
{
for (const Value s(start); current < target && QueryPf( current ); current -= s);
}
else
{
for (uint c=current, t=target, s=start; c < t; c = ::timeGetTime() - s);
}
return true;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
}
}