nestopia/source/win32/NstSystemTime.cpp

152 lines
3.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include <cstdio>
#include "NstSystemTime.hpp"
#include <windows.h>
namespace Nestopia
{
namespace System
{
Time::Time()
{
Clear();
}
void Time::SetLocal(const void* const ptr)
{
const SYSTEMTIME& local = *static_cast<const SYSTEMTIME*>(ptr);
year = local.wYear;
month = local.wMonth;
day = local.wDay;
hour = local.wHour;
minute = local.wMinute;
second = local.wSecond;
milli = local.wMilliseconds;
}
void Time::Set()
{
SYSTEMTIME local;
::GetLocalTime( &local );
SetLocal( &local );
}
bool Time::Set(wcstring const path)
{
NST_ASSERT( path && *path );
WIN32_FILE_ATTRIBUTE_DATA data;
SYSTEMTIME system, local;
if
(
!::GetFileAttributesEx( path, GetFileExInfoStandard, &data ) ||
!::FileTimeToSystemTime( &data.ftLastWriteTime, &system ) ||
!::SystemTimeToTzSpecificLocalTime( NULL, &system, &local )
)
return false;
SetLocal( &local );
return true;
}
void Time::Clear()
{
std::memset( this, 0, sizeof(*this) );
}
bool Time::operator < (const Time& time) const
{
if ( year < time.year ) return true;
if ( year > time.year ) return false;
if ( month < time.month ) return true;
if ( month > time.month ) return false;
if ( day < time.day ) return true;
if ( day > time.day ) return false;
if ( hour < time.hour ) return true;
if ( hour > time.hour ) return false;
if ( minute < time.minute ) return true;
if ( minute > time.minute ) return false;
if ( second < time.second ) return true;
if ( second > time.second ) return false;
if ( milli < time.milli ) return true;
if ( milli > time.milli ) return false;
return false;
}
bool Time::operator == (const Time& time) const
{
return
(
milli == time.milli &&
second == time.second &&
minute == time.minute &&
hour == time.hour &&
day == time.day &&
month == time.month &&
year == time.year
);
}
bool Time::Almost(const Time& time) const
{
return
(
minute == time.minute &&
hour == time.hour &&
day == time.day &&
month == time.month &&
year == time.year
);
}
HeapString Time::ToString(const bool useSeconds) const
{
char buffer[64];
buffer[0] = '\0';
std::sprintf
(
buffer,
"%02u/%02u/%u %02u:%02u:%02u",
uint( month ),
uint( day ),
uint( year ),
uint( hour ),
uint( minute ),
uint( second )
);
if (!useSeconds)
buffer[std::strlen(buffer) - 3] = '\0';
return buffer;
}
}
}