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77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////////////
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//
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// Nestopia - NES/Famicom emulator written in C++
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//
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// Copyright (C) 2003-2008 Martin Freij
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//
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// This file is part of Nestopia.
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//
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// Nestopia is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// Nestopia is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Nestopia; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#ifndef NST_SYSTEM_THREAD_H
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#define NST_SYSTEM_THREAD_H
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#pragma once
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#include "NstObjectDelegate.hpp"
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#include <windows.h>
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namespace Nestopia
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{
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namespace System
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{
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class Thread
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{
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HANDLE hEnter;
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HANDLE hExit;
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HANDLE hAbort;
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public:
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Thread();
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~Thread();
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class Terminator : public ImplicitBool<Terminator>
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{
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friend class Thread;
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HANDLE const hAbort;
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inline explicit Terminator(HANDLE=NULL);
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public:
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bool operator ! () const
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{
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return ::WaitForSingleObject( hAbort, 0 ) != WAIT_OBJECT_0;
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}
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};
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typedef Object::Delegate<void,Terminator> Callback;
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void Start(const Callback&,int=0);
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void Stop();
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bool Idle() const
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{
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return !hEnter;
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}
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};
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}
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}
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#endif
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